Postgame.30: Orbs That Make You Evil

Postgame.30: Orbs That Make You Evil

Welcome back to Postgame, Sidequest’s monthly-ish podcast where the editors lay down hot takes on cold games. This month, Maddi and Melissa, the two least qualified people for this topic, discuss escapism in games. What is it? Can we do it successfully? What is a Nut Sort-like?

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Review: Wanderstop Is Pretty, but Fails to Capture the Challenges of Healing

Review: Wanderstop Is Pretty, but Fails to Capture the Challenges of Healing

When the PR email for Wanderstop arrived in my inbox, I didn’t know how to feel. The description included that it was a “narrative-centric cozy game about change and tea,” and some of those words—narrative-centric, change, tea—appealed to me. As did having Davey Wreden’s name attached; I loved The Stanley Parable and have heard wonderful and intriguing things about The Beginner’s Guide, though I haven’t played it yet.

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