For the last few months, it’s been hard for me to focus on a new video game. Day-to-day stresses and my country’s near-hourly political turmoil (you know, the usual) all take their toll. Video games have often been my go-to shelter, but I find myself too distracted to stick with one for long. Spider-Man held my attention for a while, but I soon got overwhelmed by the sheer amount of things to do and collect. One of the ways my autism manifests itself is in a need to complete all the quests and obtain all the collectibles in video games. You can imagine the problems Peter Parker’s infinite backpacks caused me. (more…)
Angie writes reviews and stories whenever she is not investigating the latest dating sim or visual novel. She is a full-time Dragon Age obsessive but also plays board games and tabletop RPGs when she can. Besides games, Angie enjoys manga, broody tattooed elves, and TV cannibals.
Billing itself as a game “about love, loss, and the end of the world,” Guard Duty is a point-and-click comedy adventure developed by the two-person team Sick Chicken Studios. Started as a hobby project in 2014, Nathan Hamley and Andy Saunders-White developed what would become Guard Duty even further thanks to Kickstarter success in 2017. (more…)
Elvie is an animator by day and tries too hard to be everything else by nightfall. Feel free to join her in screaming about anime and animals as she puts off what she should be really doing at @lvmaeparian.
About a year ago, one of our beloved editors sent me a link to a Verge article about a cool new language-y game from the folks who did 80 Days. In the article, pull-quoted and all, the developers say that although the then-upcoming game, Heaven’s Vault, is full of linguistics and decoding, they don’t “think this is a game that linguists are necessarily going to like.” This rubbed me, an (admittedly ex-)linguist, the wrong way, but ultimately may have been a shrewd publicity move: I vowed then and there that I would play this game, and I would have opinions about it comma dammit. (more…)
Zora Gilbert cares a whole lot about words, kids, and comics. Find them at @zhgilbert on twitter, and find the comics they edit at datesanthology.com.
Picture this: It’s around the holiday season in the late ‘90s. Toys “R” Us is still alive and kicking, and they have a separate section for video games. A young nonbinary kid sees a hardcover plastic CD jewel case with a purple dragon on the cover. There are three games in the case, and it’s on sale. (more…)
By day, Sidequest’s Managing Editor Naseem Jamnia used to do sciencey things, but they now slam their keyboard and call it art. By night, they play a lot of video games. And regardless of the time, they spend way too much of it on Twitter, @jamsternazzy.
[Content Warning: Brief discussion of child abuse. Contains spoilers for Life is Strange 2: Episode One.]
Life is Strange 2 gets something that its predecessor did not: that power itself is not a bad thing, but that it comes at a cost. For Sean and Daniel, two Latinx kids on the run after a supernatural blast kills a Seattle police officer, that cost is higher than most. (more…)
Melissa Brinks is Sidequest’s editor in chief, co-creator of the Fake Geek Girls podcast, author of The Compendium of Magical Beasts, and an aspiring beekeeper. She once won an argument on the internet, and tweets at @MelissaBrinks.