Loading up Venba for the first time—a game I’ve been excited about for a while now—I immediately knew I was in for a treat. The rattle of cookware resounded over a collection of gorgeously-illustrated spice jars, each representing a menu option. As I selected the “Play” jar, I settled down for a cosy cooking game, but I wasn’t expecting the emotional heart beating at the centre of Venba. (more…)
Failbetter Games’s Mask of the Rose is the kind of game where I can turn my laptop toward my friend, show her a picture of a giant being with no visible face except for two glowing red eyes (?), and say, “Hey, do you think I’m gonna hook up with this thing?” and within minutes, be actively hooking up with that thing.
Melissa Brinks is Sidequest’s editor in chief, co-creator of the Fake Geek Girls podcast, author of The Compendium of Magical Beasts, and an aspiring beekeeper. She once won an argument on the internet, and tweets at @MelissaBrinks.
In my time going through runs of 30XX, I kept feeling like I was supposed to have some more information than I already did. Like if I started another attempt and kept playing, I’d learn more about some quirks of the game’s story, layouts, and mechanics that would be better explained as I got more familiar with the game. And while I have enjoyed 30XX and gotten more comfortable every time I’ve gone back in, I’m still left with a lot of questions where I feel I wasn’t meant to. (more…)
Joan Zahra Dark is a writer, organizer, and interdisciplinary artist. They love talking about queer comics, stories that can only be told through interactive mediums, worker cooperatives and gay robots. They’re based in Queens, NYC.
There’s a degree of classism in requiring technology to hold a job and get an education. I first noticed this years back when my classmates got their classwork highly praised in grade school for having high definition (for 2004) pictures taken from the internet, and it only got worse as I lost about two years of university due to not having regular access to an internet connection, or a laptop in a world weathering a global pandemic. (more…)
“Michelle Caldeira is a professional translator with a focus on inclusive language and experience in the video game industry as Quality Assurance. Probably better known academically as “the one who keeps insisting on studying the gender neutral” and to her friends as “the one who pulls out her childhood Gameboy Color from her backpack to avoid awkward silences while thinking about Bionicle lore”. When not reading master thesis for fun or finishing up her 200+ thousand word Pokémon fanfic epic she can usually be found sharing way too many memes on Twitter at @Mcportugalem”
Soul Void is a dark fantasy Game-Boy-style adventure game that takes about three hours to finish. Its story of a young woman navigating the perils of the underworld is intriguing and cathartic, and its art design makes incredible use of the eeriness of its retro pixel graphics. For anyone who enjoyed the characters and worldbuilding of Undertale, Soul Void offers a similarly offbeat odyssey of mystery and friendship illustrated with disturbing but brilliantly creative horror art. (more…)