Sidequest was provided with a copy of No Longer Home for Mac in exchange for a fair and honest review.
No Longer Home is a game that popped into my awareness at a time of transition. I graduated from my MFA in May, I turned 30 in August, and for the next year, I’ll be writing full-time. There’s a certain amount of uncertainty in my life right now, and that sort of uncertainty, the type that appears when one’s in a liminal space, is at the center of No Longer Home.
Sidequest’s former managing editor Naseem Jamnia used to do sciencey things, but they now slam their keyboard and call it art. By night, they play a lot of video games. And regardless of the time, they spend way too much of it on Twitter, @jamsternazzy. Also, their debut novella, THE BRUISING OF QILWA, comes out in August 2022!
My first encounter with Starcolt’s Best Friend Forever was in a dog bed. Their PAX West booth was decked out with a comfy, cozy array of brightly colored pillows and dog accessories, as well as (if I remember right) a jarful of pink Starbursts. The vibe was right for this combination dog management and dating sim, and I’m delighted to say that, on final release, that vibe is still present throughout. (more…)
Melissa Brinks is Sidequest’s editor in chief, co-creator of the Fake Geek Girls podcast, author of The Compendium of Magical Beasts, and an aspiring beekeeper. She once won an argument on the internet, and tweets at @MelissaBrinks.
Homeland Security is requesting that you investigate the phone of a suspect who has allegedly conspired to work against the government. By perusing through the owner’s personal records, messaging history, and social media accounts, you must collect enough information so that authorities can properly implicate them in a recent terrorist attack—but should you? The choices you make and your willingness to comply will either make you out to be a loyal patriot who the authorities can trust or another dangerous traitor that must be put behind bars.
Elvie somehow finds bliss in purposefully complicating the art of storytelling and undertaking the painful practice of animation. If you see her on Twitter at @lvmaeparian, she is doing neither of those things. She currently helps with managing the socials to ensure that the secret recipe will never be revealed.
As someone with both a deep love for the misunderstood art of necromancy and a couple unfortunate years of barista experience, Necrobarista was a title I couldn’t ignore. The description from the game’s Steam page promised everything I could want: “In a back-alley cafe, the dead are granted one last night to mingle with the living. Necrobarista follows a dynamic and diverse cast of characters as they navigate Melbourne’s hipstery coffee culture, the questionable ethics of necromancy, and the process of letting go.” Awesome, I’m here for it, let’s go. (more…)
December Cuccaro (she/her) is an MFA graduate from the University of Nevada, Reno and a member of the 2021 Clarion West cohort. When not rambling about video games, she writes about sapphic werewolves and sad necromancers searching for friendship.
I don’t like visual novels. They’re usually not fun or entertaining for me. They don’t have enough choices for my liking, and I often find that they’re poorly written, or riddled with grammatical and spelling errors, often due to the fact that their platform allows them to sidestep the traditional editorial process of a longform narrative. Consequently, I am not generally the person to review them here. I do, however, love a good bit of gossip, so when I heard that the game Crime Opera: The Butterfly Effect had been rejected by Valve for their Steam platform, well… I had to at least look, right? (more…)