The Untitled Goose Game and Philosophy

The Untitled Goose Game and Philosophy

We at Sidequest are never ones to back down from a challenge, particularly a self-imposed one. So here we are, ready and willing to really talk about the Untitled Goose Game and philosophy. We’re also a little facetious, but damn if we didn’t also convince ourselves we’re right. (more…)

If We’re Going to Talk About Untitled Goose Game Then By God Let’s Talk About Untitled Goose Game

If We’re Going to Talk About Untitled Goose Game Then By God Let’s Talk About Untitled Goose Game

There is value in asking questions that are, in internet parlance, “spicy.” By this I mean questions that are intentionally inflammatory, questions that make us defensive, get our hackles up, encourage us to get indignant and sputter a bit as we go into defensive mode. (more…)

GYGO: New Tabletop Awards, John Wick and a Jerky Goose

GYGO: New Tabletop Awards, John Wick and a Jerky Goose

Howdy, gaming lovelies! Feels like I’m still recovering from the whirlwind that was the Boston Festival of Indie Games last weekend. I am excited to hear that an indie game I’ve been following for years, Jenny LeClue, has been released. Are there any indies you’re looking forward to? (more…)

December Roundtable: Coziness in Games

December Roundtable: Coziness in Games

Here in the Northern Hemisphere, we’re beginning to wind down from the holiday seasons by curling up beneath warm blankets with a mug of hot chocolate, while the Southern Hemisphere is no doubt basking in the sun on a beach. Naturally, this got us thinking about coziness and the recent conversations the gaming industry has been having about how to capture it and what it can add to a game. Our own Maddi Butler wrote a piece on coziness in the Nancy Drew series, which served as a perfect jumping-off point for this discussion.

What does it mean to be cozy? Should games strive to make us feel that way? Let’s find out! (more…)