
DM Tricks and Traps: Fighting Fire With Skinwalkers
Sometimes, as a DM, you have to teach a lesson.
That’s such a charged phrase, isn’t it? “Teach a lesson.” Tabletop gaming culture can be so loaded with this “players vs. the DM” mentality that the idea that someone would need teaching can feel presumptuous. In a circle of friends, too, it can be hard to grasp the idea that the DM— a friend—occupies a different role than players do; in a sense it’s like management, not of the players themselves, but of the game’s overall structure. But, there are lessons that need to be taught, sometimes. About fair play, about conflict resolution, and about thinking before acting. You might guess that this last one is the focus of my story. (more…)
Nola is a bad influence.
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