Do We Really Need Combat? Systems of Interaction in AAA Games

Do We Really Need Combat? Systems of Interaction in AAA Games

If you’ve been involved with any sort of political conversation surrounding video games for the last twenty years, you’ve probably heard a lot of people harping on about violence: specifically, that violent video games lead to violent behavior in real life. While that claim has largely been debunked by research, there’s no denying that violence is an integral part of most high-profile titles. A tight and fluid combat system is a major selling point for a major release from an AAA studio, and a game with poor combat is lambasted with bad reviews. For better or worse, combat can be how players define a game: it determines how we view its quality (sometimes privileged over other concerns like graphics and narrative), and how fun the process of violence is in a game is the point by which we decide whether or not to play. (more…)

The Best 2019 Games We Didn’t Play Because We Didn’t Have Time

The Best 2019 Games We Didn’t Play Because We Didn’t Have Time

Another year has come and gone, and once again our gaming backlogs have ballooned in size. Will we ever shovel our way out from beneath it? Do we really miss anything by not being up on the hype?

The answers are no and yes, respectively. We’re suffering from a serious case of year-end gaming FOMO, so, naturally, we’ve packaged our sorrow for your casual consumption. Enjoy our list of the best games of 2019 we never found time to play! (more…)