Affection: A Touching Lesson in Vulnerability

Affection: A Touching Lesson in Vulnerability

Affection is a card-based, turn-taking game with a simple aim: be as vulnerable as possible. I am probably the least-equipped person to do this.

I’ve mentioned in other posts that I’m autistic. Contrary to the many inaccurate stereotypes about autism, I do have feelings. I actually experience empathy to an alarming degree; I can’t begin to tell you the amount of TV shows and books that have ruined me, emotionally, for days and weeks. (more…)

Review: Cult Following Failed to Convert Me, and That’s Okay

Review: Cult Following Failed to Convert Me, and That’s Okay

Cult Following

Bravely Told Games
2017

Sidequest was provided with a copy of Cult Following in exchange for a fair and honest review.

I don’t have the charisma of a cult leader, but Cult Following lets me pretend that I do. (more…)

Bluebeard’s Bride: A Challenging Dance Between Horror and Trauma

Bluebeard’s Bride

Written by Whitney “Strix” Beltrán, Marissa Kelly, and Sarah Richardson
Magpie Games
October 24, 2017

Bluebeard’s Bride is an extremely unusual tabletop roleplaying game in many ways. It recreates the fable of Bluebeard, a wealthy nobleman who marries women and then kills them. All 3-5 of the players work together and against each other to play a single character, the Bride. The game is built around telling variations of one single story only, rather than the free-form campaigns of traditional roleplaying games. It always ends horribly for the Bride; there is no “winning,” only an exploration of her choices and experiences as she investigates the house of her serial killer husband. Plus, it’s printed on square pages. Who does that?

Bluebeard's Bride, Magpie Games, written by Whitney "Strix" Beltrán, Marissa Kelly, and Sarah Richardson, cover art by Miguel Ángel Espinoza

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Dice Vice: Mission: Red Planet

Did you read or see The Martian and think to yourself, “I could do that”? I did not because I don’t think that I could “science the shit” out of that many things, but I do like the idea of space travel. So, if you like space and are looking for a game that is easy to pick up—little science involved—enter, Mission: Red Planet! This is a delightful new edition of an older game about traveling to Mars via steam-powered rockets to exploit its resources—because what else do we humans do?—in 1888.

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Dice Vice: Imma Take ALLLLL the Camels with Jaipur

This month’s game is a great little two-player game called Jaipur. The game’s introduction states that the aim is to try and become the “Maharaja’s personal trader by being richer than your opponent at the end of each week.” You spend three weeks, or rounds, collecting and selling goods like diamonds, gold, silver, cloth, spices, and leather. There are friendly camels to help you, and the more goods you sell at one time the better bonuses you get. At the end of each round, the person with the highest amount of money wins, and it’s best of three rounds.

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