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Welcome back to Postgame, Sidequest’s monthly podcast, where the editors lay down hot takes on cold games. In this episode, we talk about some of the ways we play games socially—not, you know, using multiplayer modes, but rather how we turn single-player or asynchronous games into co-op and community-oriented experiences.
Melissa Brinks is Sidequest’s editor in chief, co-creator of the Fake Geek Girls podcast, author of The Compendium of Magical Beasts, and an aspiring beekeeper. She once won an argument on the internet, and tweets at @MelissaBrinks.
Tess Young & Geek remix
April 1, 2018
Disclosure: I back Tess Young, one of the creators of Pairanormal, on Patreon. In fact, I backed her because I heard about Pairanormal!
Developers and publishers took to April Fools Day with aplomb; there were stories about a Pokemon Go version of Final Fantasy XIV, Street Fighter digital card games, and Horizon Zero Dawn body pillows. Alongside this was a common joke: “MAINSTREAM GAME, but dating sim,” the implication being that this is a laughable idea. News articles promised dating sims for Mega Man, Dragon Ball Z Dokkan Battle, and Let it Die, among others. War for the Overworld, an RTS, actually created a playable version called Dungeon Hearts. I, like many others, thought “Yeah, but seriously: I want these.”
Angie writes reviews and stories whenever she is not investigating the latest dating sim or visual novel. She is a full-time Dragon Age obsessive but also plays board games and tabletop RPGs when she can. Besides games, Angie enjoys manga, broody tattooed elves, and TV cannibals.