Who doesn’t want a better world? Games have the power to let us see, build, and imagine something different than we currently inhabit; in other words, how can games imagine better futures? In this month’s roundtable, the Sidequest team asks what games are doing that, what games are failing, and the pitfalls to consider. (more…)
Zora Gilbert cares a whole lot about words, kids, and comics. Find them at @zhgilbert on twitter, and find the comics they edit at datesanthology.com.
On March 4, 2019, three creators—two of the creators of independent video game Night in the Woods, Scott Benson and Bethany Hockenberry, along with prolific artist/musician Wren Farren—announced rather suddenly that they’d established The Glory Society, a new worker cooperative video game studio. They announced, among other things, that they’re working on “A cool game. Or two.” As a midwest/rust belt socialist and queer gamer, I was ecstatic about the news. So I asked them a bunch of questions, and they graciously answered. (more…)
Emily Durham is a freelance writer by day and a Sidequest copyeditor by… also day. When they’re not editing or playing with cats, you can find them playing Celeste or Hollow Knight, sewing korok cosplays, or… playing with cats. You can find their tweets at @sedimentalvalue.