Pathfinder Lost Omens: Gods and Magic

Pathfinder Lost Omens: Gods and Magic

When the first slew of Pathfinder Second Edition books after the launch books were announced, Pathfinder Lost Omens: Gods & Magic is the one that grabbed my interest the fastest. Pathfinder Lost Omens: Gods & Magic is a book that has now made it in some form into all three iterations of the Pathfinder setting. When the game was still using Dungeons & Dragons 3.5 rules, it was Pathfinder Chronicles: Gods & Magic. In Pathfinder‘s first edition, it was Inner Sea Gods. As Pathfinder Second Edition launches, it’s back to the Gods & Magic title, and a good time to compare these volumes. (more…)

Pathfinder Lost Omens: Gods and Magic

Pathfinder Lost Omens: Character Guide

The second book in the Lost Omens line is the Character Guide. While a lot of this line is geared towards GMs with minimal options for players, this book is a big exception to that rule. This book is chock full of character options for players who will be playing a campaign in Golarion. (more…)

Pathfinder Lost Omens: Gods and Magic

Pathfinder Second Edition Lost Omens: World Guide

As I’ve said before, the world of Golarion is the reason I truly fell in love with Pathfinder. It’s a vast and expansive campaign setting, with options for almost any type of fantasy game that you would want to play in or run. Do you want a horror campaign? The eerie, vaguely Eastern European marshes and forests of Ustalav are right up your alley. Political intrigue? Cheliax and Taldor are perfect settings. Epic fantasy can be found in the Saga Lands of Varisia and Irrisen. Pirates can be found in the Shackles. Whatever the flavor of your intended game, there is somewhere on Golarion where you can make the game fit, and the Lost Omens: World Guide is the tool to help you find where.

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Pathfinder Lost Omens: Gods and Magic

Pathfinder Second Edition: Advanced Player’s Guide

The last review of the Pathfinder Second Edition rulebook line, for now, is the Advanced Player’s Guide. Like the four books in the line that came before it, this book also had a direct counterpart in the first edition of the Pathfinder Roleplaying Game. The two books are very similar in content, but with some notable changes. I’ll be looking at how those changes work to update the book for a new edition, and how important it is for a player to have this in their collection in a Pathfinder Second Edition game.

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Pathfinder Lost Omens: Gods and Magic

Pathfinder Second Edition: Gamemastery Guide

The Pathfinder Second Edition Core Rulebook and Bestiary books give someone everything they need to design and run their own campaign and everything that a player needs to play in one package. There are hundreds of player options, plus several tips and tricks peppered throughout, but maybe you want even more pointers. Well, that’s where the books that continue the Rulebook line come in—starting with the Gamemastery Guide, which provides game masters more options to enhance their games.
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