by Zainabb Hull | Apr 14, 2021 | News, Tabletop Games, Video Games
Content warning: racism, including anti-Asian and anti-Muslim racism.
Hello and welcome to Get Your Game On! My name is Zainabb, and this week has shone a stark light on the ongoing issue of racism, and particularly anti-Asian racism, across gaming. Remember to take care of yourself, support Black and Asian creators, and fight against racism in all areas of your life. (more…)
Zainabb Hull is an editor at Sidequest, a freelance writer and videographer, and sort-of artist. They’re also a trans, queer, and disabled brown femme. They tweet into the void at @ZainabbHull.
by Naseem Jamnia | Apr 15, 2019 | Reviews, Video Games
Picture this: It’s around the holiday season in the late ‘90s. Toys “R” Us is still alive and kicking, and they have a separate section for video games. A young nonbinary kid sees a hardcover plastic CD jewel case with a purple dragon on the cover. There are three games in the case, and it’s on sale. (more…)
Sidequest’s former managing editor Naseem Jamnia used to do sciencey things, but they now slam their keyboard and call it art. Their debut novella, THE BRUISING OF QILWA, introduced their queernorm, Persian-inspired secondary world; their middle grade horror debut SLEEPAWAY comes out in 2025.
by Melissa Brinks | Sep 27, 2018 | Opinion, Roundtables, Tabletop Games, Video Games
We talk a lot about politics in games. We’re not of the opinion that anything can be truly apolitical; people create games, and people have beliefs and ideologies that inform what they create. This often causes friction, as sometimes a game we enjoy may rub up uncomfortably against our own beliefs, or a game may attempt itself to brand itself as apolitical when it’s clearly anything but.
But some games embrace politics, leaning hard into exploring a tricky idea, a creator’s identity, or other elements that encourage the player to think more deeply about whatever issue the game is tackling. The Sidequest crew sat down to talk about what these games are doing well, and how games that play with politics can be both interesting and fun. (more…)
Melissa Brinks is Sidequest’s editor in chief, co-creator of the Fake Geek Girls podcast, author of The Compendium of Magical Beasts, and an aspiring beekeeper. She once won an argument on the internet, and tweets at @MelissaBrinks.
by Angie Wenham | Sep 25, 2018 | Essays
While there were some great moments at Nine Worlds, my convention experience did not start fantastically. I was a little disoriented, truth be told. I was moderating one panel and taking part in another over the weekend. I didn’t feel prepared because I had spent the week getting more and more anxious that the guidelines for moderators and panelists hadn’t arrived. These guidelines are vital for ensuring an inclusive space, and this was hugely important to me. The guidance finally came through on Wednesday, 8th August, the night before we would travel down for the convention. (more…)
Angie writes reviews and stories whenever she is not investigating the latest dating sim or visual novel. She is a full-time Dragon Age obsessive but also plays board games and tabletop RPGs when she can. Besides games, Angie enjoys manga, broody tattooed elves, and TV cannibals.
by Kael Langdon | Dec 12, 2017 | Essays, Video Games
Welcome to Rose-Colored Gaming, a recurring series where I replay games from my childhood and discuss how feelings of nostalgia influence my current experience.
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A genderless eldritch beast bound to mortal flesh. Interests include games, gardening, magical realism, and the complete restructuring of America’s political and economic systems. Frequently orders too much food at restaurants. Tweets @unnnez.
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