GYGO: New Dragon Age, New Pokémon, New Activision Blizzard Suit (Again)

GYGO: New Dragon Age, New Pokémon, New Activision Blizzard Suit (Again)

Welcome to Get Your Game On! I’m too excited to give an introduction because: (more…)

The Art and Play of Collecting

The Art and Play of Collecting

There was a moment early in the pandemic when I decided I would become someone who could identify birds. At the lake in my local park, I recognized mallards, swans, and some kind of crane, but the trees were full of birds I couldn’t name: tiny black and white striped ones that hopped and whistled, soft gray ones that sang sweetly, blackbirds with bright red racing stripes on their wings. I started taking notes and realized, with a jolt, that I was birding. (more…)

GYGO: New Dragon Age, New Pokémon, New Activision Blizzard Suit (Again)

GYGO: An Embarrassment of Announcement Riches

Hey, everybody! Before we get started on our fun games news, I just wanted to direct you to this directory of ways to help people devastated by the recent winter storm. If you’re able, please consider donating to help these communities. (more…)

GYGO: New Dragon Age, New Pokémon, New Activision Blizzard Suit (Again)

GYGO: It’s Officially Awards Season, and It’s Going About How You’d Expect

So, now that we’re (thankfully) in the home stretch of 2020, publications and media conglomerates have started putting forward their votes for that age-old tradition, Game of the Year (GOTY). While yet another delay that I talked about in my last GYGO pushed Cyberpunk 2077 officially out of contention for this year’s awards slate, and the new slate of PS5 launch titles are also largely not in the running, there’s still a lot of buzz surrounding the titles that places like the Golden Joysticks and of course Geoff Keighley’s Game Awards have put up for nominations. Here’s the Game Awards slate for GOTY 2020: (more…)

July Roundtable: Games Imagining Better Futures

July Roundtable: Games Imagining Better Futures

Who doesn’t want a better world? Games have the power to let us see, build, and imagine something different than we currently inhabit; in other words, how can games imagine better futures? In this month’s roundtable, the Sidequest team asks what games are doing that, what games are failing, and the pitfalls to consider. (more…)