February Roundtable: Companions

February Roundtable: Companions

It’s February, the month of ~love~, but love is broad and you know we love to interpret words loosely around here. So, we’re talking companions! What makes them fun? What makes them annoying? Why did 2000s Bioware only know how to write one human sci-fi man? Let’s find out together.

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The Art and Play of Collecting

The Art and Play of Collecting

There was a moment early in the pandemic when I decided I would become someone who could identify birds. At the lake in my local park, I recognized mallards, swans, and some kind of crane, but the trees were full of birds I couldn’t name: tiny black and white striped ones that hopped and whistled, soft gray ones that sang sweetly, blackbirds with bright red racing stripes on their wings. I started taking notes and realized, with a jolt, that I was birding. (more…)

GYGO: Baby Sonic Is an Abomination

GYGO: Baby Sonic Is an Abomination

Happy New Year! Welcome, all, to a new decade! I’m honored to bring you the first round of 2020’s gaming news hot off the presses. So let’s start with what’s most important to me: (more…)

GYGO: Baby Sonic Is an Abomination

GYGO: Niantic Knows, Blizzard Backlash, and a New Console

Howdy, gamers! What games have we been playing lately? I haven’t been playing much, but I’m thinking about jumping back into Bloodborne (you’re in the know, right?) after catching up on the comic adaptation written by Bloodborne enthusiast Aleš Kot. Aside from that, I’ve also been trying to collect all of the adorable Halloween costume variants and ghost-types running rampant in Pokémon Go. (more…)

GYGO: Baby Sonic Is an Abomination

GYGO: Extremely Specific

Do you like extremely specific catalogues of minutiae in video games? Well, you’re in luck! Check out the The Video Game Soda Machine Project, which is a blog collecting the appearance of vending machines selling soda in video games. This is absolutely something I would not have thought of cataloguing, but it completely makes sense: soda is in itself a part of pop culture, and how developers and designers choose to depict it in their games can say a lot about their views on both the product and the culture around it. The list is pretty comprehensive—I had no trouble finding multiple posts for DCUO, a game I once spent too much time playing. (more…)