Pathfinder Lost Omens: Pathfinder Society Guide

Pathfinder Lost Omens: Pathfinder Society Guide

I must confess that the one area of Pathfinder in which my knowledge is severely lacking is the Pathfinder Society, both in the in-universe organization and in the eponymous Pathfinder Society Organized Play campaign. When I was most actively playing the game, I did so in home games and lived in a small city in a rural state, so there weren’t a lot of options for organized play. To this day, I’ve only played in two sessions of Pathfinder Society play, and they were at back to back days of a convention in 2014. It is, however, something I look forward to engaging in in the near future, so Pathfinder Lost Omens: Pathfinder Society Guide is very useful in giving me the background I need to start playing in those games. (more…)

Pathfinder Lost Omens: Pathfinder Society Guide

Pathfinder Lost Omens: Legends

With the move away from the shorter paperback releases that formed the bulk of the campaign setting line in Pathfinder’s first edition, the new series of Pathfinder Second Edition campaign setting books are less constrained to a single format, leaving more room for unique and experimental books. The first attempt at this in the Pathfinder Lost Omens line is Lost Omens: Legends. This is a book that could only exist after the setting had been around for some time, and was definitely at the top of my interests when I received it.

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Pathfinder Lost Omens: Pathfinder Society Guide

Pathfinder Lost Omens: Gods and Magic

When the first slew of Pathfinder Second Edition books after the launch books were announced, Pathfinder Lost Omens: Gods & Magic is the one that grabbed my interest the fastest. Pathfinder Lost Omens: Gods & Magic is a book that has now made it in some form into all three iterations of the Pathfinder setting. When the game was still using Dungeons & Dragons 3.5 rules, it was Pathfinder Chronicles: Gods & Magic. In Pathfinder‘s first edition, it was Inner Sea Gods. As Pathfinder Second Edition launches, it’s back to the Gods & Magic title, and a good time to compare these volumes. (more…)

Pathfinder Lost Omens: Pathfinder Society Guide

Pathfinder Lost Omens: Character Guide

The second book in the Lost Omens line is the Character Guide. While a lot of this line is geared towards GMs with minimal options for players, this book is a big exception to that rule. This book is chock full of character options for players who will be playing a campaign in Golarion. (more…)

Pathfinder Lost Omens: Pathfinder Society Guide

Pathfinder Second Edition Lost Omens: World Guide

As I’ve said before, the world of Golarion is the reason I truly fell in love with Pathfinder. It’s a vast and expansive campaign setting, with options for almost any type of fantasy game that you would want to play in or run. Do you want a horror campaign? The eerie, vaguely Eastern European marshes and forests of Ustalav are right up your alley. Political intrigue? Cheliax and Taldor are perfect settings. Epic fantasy can be found in the Saga Lands of Varisia and Irrisen. Pirates can be found in the Shackles. Whatever the flavor of your intended game, there is somewhere on Golarion where you can make the game fit, and the Lost Omens: World Guide is the tool to help you find where.

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