GYGO Tabletop: Tabletop News, or the Many Questionable Decisions of Wizards of the Coast

GYGO Tabletop: Tabletop News, or the Many Questionable Decisions of Wizards of the Coast

Hello folks, I’m Evelyn, bringing you the latest news in the tabletop space, from TCGs to TTRPGs and everything in between. If it’s played on top of a table, you’ll find it in this GYGO space. As somebody whose foray into gaming started with video games and the digital world, there’s something magical in the tactile and sensory input of a game around a table with friends face-to-face. I say this as if the majority of my tabletop experience isn’t relegated to the digital realm of running TTRPG campaigns on virtual table tops (the woes of the pandemic and moving across state lines). But I do own a pristine copy of Fury of Dracula 4th Edition, so legally I’m an expert on all things tabletop. (more…)

Pathfinder Lost Omens: Ancestry Guide

Pathfinder Lost Omens: Ancestry Guide

After two books that were more concerned with lore than rules (Lost Omens: Legends and Lost Omens: Pathfinder Society Guide) players are granted another crunch-heavy book in Lost Omens: Ancestry Guide. The book is similar in both theme and content to Lost Omens: Character Guide, but does not have a section for factions like the Lost Omens: Character Guide, and instead focuses entirely on ancestries, as its name suggests. As a reminder, one of the biggest changes Pathfinder made in the second edition was to replace “race” with the less-charged “ancestry” to define player characters, so the options covered in this book define that aspect of your character. (more…)

Pathfinder Lost Omens: Ancestry Guide

Pathfinder Lost Omens: Pathfinder Society Guide

I must confess that the one area of Pathfinder in which my knowledge is severely lacking is the Pathfinder Society, both in the in-universe organization and in the eponymous Pathfinder Society Organized Play campaign. When I was most actively playing the game, I did so in home games and lived in a small city in a rural state, so there weren’t a lot of options for organized play. To this day, I’ve only played in two sessions of Pathfinder Society play, and they were at back to back days of a convention in 2014. It is, however, something I look forward to engaging in in the near future, so Pathfinder Lost Omens: Pathfinder Society Guide is very useful in giving me the background I need to start playing in those games. (more…)

Pathfinder Lost Omens: Ancestry Guide

Pathfinder Lost Omens: Legends

With the move away from the shorter paperback releases that formed the bulk of the campaign setting line in Pathfinder’s first edition, the new series of Pathfinder Second Edition campaign setting books are less constrained to a single format, leaving more room for unique and experimental books. The first attempt at this in the Pathfinder Lost Omens line is Lost Omens: Legends. This is a book that could only exist after the setting had been around for some time, and was definitely at the top of my interests when I received it.

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Pathfinder Lost Omens: Ancestry Guide

Pathfinder Lost Omens: Gods and Magic

When the first slew of Pathfinder Second Edition books after the launch books were announced, Pathfinder Lost Omens: Gods & Magic is the one that grabbed my interest the fastest. Pathfinder Lost Omens: Gods & Magic is a book that has now made it in some form into all three iterations of the Pathfinder setting. When the game was still using Dungeons & Dragons 3.5 rules, it was Pathfinder Chronicles: Gods & Magic. In Pathfinder‘s first edition, it was Inner Sea Gods. As Pathfinder Second Edition launches, it’s back to the Gods & Magic title, and a good time to compare these volumes. (more…)