Gris is beautiful, haunting, and sweet. It is a story about loss and the ensuing grief, and—more importantly, I think—about recovery. The game guides you gently through a beautiful, fantastic world, full of watercolor textures; simultaneously barren and full of quietly chittering wildlife. Gris holds itself at strange inflection points: it is somehow full of soft sharpnesses and comforting desolations. (more…)
Zora Gilbert cares a whole lot about words, kids, and comics. Find them at @zhgilbert on twitter, and find the comics they edit at datesanthology.com.