February Roundtable: Representations of Culture in Games

February Roundtable: Representations of Culture in Games

In 2020, we can all agree that representation is important. Having games from different cultures with characters of different backgrounds, ethnicities, religions, abilities, and sexualities enriches the art form. But representation is only one hurdle to overcome—there’s more to diversity than visibility. For the month of February, the Sidequest crew is chatting about representations of culture, including what games get it right and what games have a ways to go. (more…)

September Roundtable: Actually Educational Edutainment

September Roundtable: Actually Educational Edutainment

It’s September—though many of us have left our academic lives behind us, there is still something wonderful about back-to-school season, so let’s talk about learning in games! (more…)

August Roundtable: Hangin’ Out With Friends

August Roundtable: Hangin’ Out With Friends

As August draws to a close, we must contend with the fact that our summer up here in the northern hemisphere is also drawing a close. This is good news for the chai-sipping, apple pie-loving pumpkin fiends among us, but it’s always a bit sad to know that beach season is heading out with the warm weather.

So, naturally, what better topic for a roundtable than a beach episode? Let’s have Sidequest contributor Joesph Langdon tell you all about it: (more…)

Two Years Later, Night in the Woods is Still Relatable

Two Years Later, Night in the Woods is Still Relatable

I first played Night in the Woods shortly after its release in May 2017, and was immediately charmed. The narrative-heavy game follows twenty-year-old Mae Borowski, who is returning to her hometown, Possum Springs, after dropping out of college. Critics gave it favorable reviews, and its narrative, dialogue, and design landed NitW on many Game of the Year lists (including ours). (more…)

December Roundtable: Coziness in Games

December Roundtable: Coziness in Games

Here in the Northern Hemisphere, we’re beginning to wind down from the holiday seasons by curling up beneath warm blankets with a mug of hot chocolate, while the Southern Hemisphere is no doubt basking in the sun on a beach. Naturally, this got us thinking about coziness and the recent conversations the gaming industry has been having about how to capture it and what it can add to a game. Our own Maddi Butler wrote a piece on coziness in the Nancy Drew series, which served as a perfect jumping-off point for this discussion.

What does it mean to be cozy? Should games strive to make us feel that way? Let’s find out! (more…)