Sidequest’s GOTYs, as Told by Bad Reviews

At Sidequest, we have a flexible staff of some 40 contributors. Publishing a Game of the Year list for each of us is simply unfeasible, and there’s always a lot of overlap. Instead of giving you another (late, even!) list of the top ten games we played this year and why, we decided to turn it over to someone else.

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HUDs Up: Taking a Dive into Our Favorite HUDs and UIs

HUDs are a tricky thing—we tend not to notice them unless they’re bad, because, for the most part, they’re meant to provide us with necessary information and little more. But when games really go the distance, a good heads-up display can be as immersive and interesting as any other element of game design.

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