August Roundtable: Alternate Endings

August Roundtable: Alternate Endings

Summer is drawing to a close. We’re all thinking about alternate realities, so the Sidequest crew got together to discuss alternate endings. For example, consider the alternate ending of August where we had managed to get this up on time! (more…)

The Women Stars of E3 2018

The Women Stars of E3 2018

E3’s over and the gaming community is slowly falling back into the normal swing of things, but that doesn’t mean there aren’t still lessons to be learned from this year’s show. Feminist Frequency recently published their yearly look at the number of women-centric video games showcased at E3, and while the numbers are still frustratingly low (8 percent of games vs. 24 percent featuring men), the games we did get show plenty of promise. I want to take a look at the specific games which starred female protagonists and/or featured women predominantly in their trailers, broken down by press conference. E3 has a long way to go toward equality, but we still have some games to look forward to in the next couple of years. (more…)

Get Your Game On: GDC, Unionization, OWL Code of Conduct, Fortnite

Get Your Game On: GDC, Unionization, OWL Code of Conduct, Fortnite

Happy Wednesday! What games are you playing lately? Like apparently most of the world, I’m playing Fortnite (more on that below). I’m also continuing Hitman, which stands out among games I’ve played for its sheer number of ways you can complete quests. I also played Life is Strange: Before the Storm‘s “Farewell” episode. Taking place five years before the events of the original Life is Strange, it reunites Ashly Burch and Hannah Telle’s emotive acting for one final, heartbreaking story.

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Sidequest’s GOTYs, as Told by Bad Reviews

At Sidequest, we have a flexible staff of some 40 contributors. Publishing a Game of the Year list for each of us is simply unfeasible, and there’s always a lot of overlap. Instead of giving you another (late, even!) list of the top ten games we played this year and why, we decided to turn it over to someone else.

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HUDs Up: Taking a Dive into Our Favorite HUDs and UIs

HUDs are a tricky thing—we tend not to notice them unless they’re bad, because, for the most part, they’re meant to provide us with necessary information and little more. But when games really go the distance, a good heads-up display can be as immersive and interesting as any other element of game design.

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