The Last of Us Part II’s Conservative Politics Show How Far Games Have To Go

The Last of Us Part II’s Conservative Politics Show How Far Games Have To Go

Joel’s outlook on life in The Last of Us is simple: kill them before they kill you. Let the people you love motivate you to survive. Even after his death in Part II, this is a philosophy the player confronts over and over again, and one that gives the game a distinctly conservative cast. (more…)

Sins of the Father: The Last of Us Part II and the Limits of Empathy

Sins of the Father: The Last of Us Part II and the Limits of Empathy

Joel Miller is so inextricable from The Last of Us that it’s easy to forget we don’t begin the original game controlling him. (more…)

GYGO: I Just Wanna Ride Prince Sidon onto Death Mountain

GYGO: I Just Wanna Ride Prince Sidon onto Death Mountain

Good morningtimes, fellow co-pilots in this thing we call life. It’s time again for your favorite day of the week: Wednesday! What better day is there than GYGO day?? Jokes aside, a lot happened this week. Nintendo has been sued for defective Joy-Con controllers, two former Doom and Wolfenstein developers have opened a no-crunch-allowed game studio called Bad Yolk, and my personal favorite:

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Violence, The Last of Us Part II, and Who Holds the Weapon

Violence, The Last of Us Part II, and Who Holds the Weapon

I’m not a big fan of video game violence. It’s a tired, overused method of engagement, whether it’s abstract pixels shooting one another or lovingly rendered, 4K HD blood and guts. Games can and should do more, do better. (more…)

GYGO: I Just Wanna Ride Prince Sidon onto Death Mountain

Get Your Game On Wednesday: Money (and Loot Boxes) are the Root of All Evil

It’s Wednesday, once again, and I’ve got the gaming news you crave. From ongoing conversations about difficulty to the morality of loot boxes, this has been a wild couple of weeks in the gaming community. It all gets exhausting sometimes, so I’ve been spending some time revisiting Stardew Valley on the Switch, which is the perfect mixture of idyllic escape and easy reward. Kind of like loot boxes, now that I think about it…

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