by Paige Lyman | Nov 12, 2020 | Essays, Video Games
I have really cloudy memories of the Christmas when we got our PlayStation 2. We were at my grandparents’ house, and I mostly remember just both my brother and I completely losing our minds in excitement. Those videos of kids absolutely flipping over getting a Switch? That was us about 20 years ago.
SSX was one of the games we got along with the PS2. And honestly, I’m not surprised that it became one of my favorite games right away. (more…)
by Luna Ye | Sep 9, 2019 | Essays, Video Games
The earliest memory of my first game is sitting on the cold, hard, ceramic floor as a child, watching my older sister play our PlayStation 1. I remember a farmer running from his farm to pick up some herbs and bamboo shoots from the deep green ground by the blue waterfall near the entrance to the Spring Mine. There were two pretty girls walking around—one had bubbly pink hair, and one had her orange hair braided. My eyes were glued to the TV screen. (more…)
A graduate from Macquarie University who majored in Creative Writing for her Bachelor’s degree.
by Saro Nortrup | Dec 17, 2017 | Essays, Video Games
BioShock was not the first game I ever played. It was, however, the first I loved.
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by Andrea Smith | Dec 2, 2016 | Essays
I was into video games before it was cool. In 1994, I was six years old, and my favourite pastime was watching my babysitter, a teenage boy named Mark, play games on our home PC. It was a huge, white, clunky thing that ran Windows 3.1 and was mostly purchased so my dad could play Solitaire. Before I could do long division, I was better at navigating DOS than most adults, and my favourite command was C:\>run ALONE.exe. (more…)
by Melissa Brinks | Nov 13, 2015 | Essays, Video Games
I have always loved stories. That’s one of the things that keeps me playing video games—this unique medium can tell stories in ways no other medium can, with choices to be made, diverging paths, and deep personal investment thanks to immersion. It’s an evolution of the medium that continues to amaze me as more and more games take risks in their storytelling.
But games haven’t always had these rich, involving stories. When I held a controller for the first time, it was for the blocky old NES and the Super Mario Bros./Duck Hunt cartridge. (more…)
Melissa Brinks is Sidequest’s editor in chief, co-creator of the Fake Geek Girls podcast, author of The Compendium of Magical Beasts, and an aspiring beekeeper. She once won an argument on the internet, and tweets at @MelissaBrinks.
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