by Elvie Mae Parian | Dec 27, 2021 | Reviews, Video Games
Carrying a lighthearted phone conversation with her boyfriend, Nevin, Maya touches upon her anxieties and expectations after having just freshly moved into a new city. Unexpectedly, a mass fire breaks out. When the telephone lines jam and power goes out, the long-distance communication limitations of the year 1990 cut Maya and Devin’s conversation short. The two soon take their own separate journeys across the city and through memory lane in order to reunite.
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Elvie somehow finds bliss in purposefully complicating the art of storytelling and undertaking the painful practice of animation. If you see her on Twitter at @lvmaeparian, she is doing neither of those things. She currently helps with managing the socials to ensure that the secret recipe will never be revealed.
by Melissa Brinks | Jan 3, 2019 | Roundtables, Tabletop Games, Video Games
The first time I heard No Man’s Sky referred to as a “podcast game,” I felt my entire life change. I’m a notorious multitasker, and the idea that I could both play something and catch up on one of the numerous podcasts I’m behind on at the same time was revelatory.
Now, to be fair, I’ve never actually sat down to play No Man’s Sky while listening to podcasts. But as I was thinking about this, and all the other things I do while playing games, I realized that there’s a not insignificant part of my gaming history intertwined with the music I was listening to while playing. So, as always, I asked the Sidequest crew what they thought! (more…)
Melissa Brinks is Sidequest’s editor in chief, co-creator of the Fake Geek Girls podcast, author of The Compendium of Magical Beasts, and an aspiring beekeeper. She once won an argument on the internet, and tweets at @MelissaBrinks.
by Tia Kalla | Jan 28, 2018 | Mobile Games, Reviews, Video Games
Music Puzzle
TagWizz
Android, iOS
November 2017
Music Puzzle is a free-to-start mobile game whose genres are exactly what you’d expect: music and puzzles. The goal is to sort out a clip of music, putting each piece in its proper order and in the row for its proper instrument, like a jigsaw puzzle you listen to instead of see. I really liked the concept of listening and logicking through different instruments to put together a piece, so I thought I’d give it a try.
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Longtime writer, temporary office minion, and nerd of all trades, tiakall is a fan of lengthy subordinate clauses and the Oxford comma. She enjoys plants, cats, puns of varying quality, and making cannibal jokes before it was cool.
by Al Rosenberg | Mar 27, 2016 | Opinion, Video Games
There are music people in this world, I feel like I’m often surrounded by them. People who are interested in specific bands, who can identify songs that haven’t been playing nonstop on the radio for the past few months. I am not one of these people. I’m, in fact, pretty tone deaf and prefer silence to ambient music, but I’m trying. I know I can like music, because I enjoy good video game scores and soundtracks. So, when Paige wrote about Bioshock’s awesome sounds and Laura wrote up the 6 Movie Scores and Soundtracks, I was inspired. (more…)
by Paige Sammartino | Feb 5, 2016 | Features, Video Games
Welcome to the final installation of “The Auditory Experience of Rapture and Columbia” Bioshock miniseries! In this three-part investigation, Paige Sammartino will sound out why this 2K Games series is music to our ears. This article contains spoilers for the Bioshock series. (more…)
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