Scary, Magical Women: Lilith of Borderlands

Scary, Magical Women: Lilith of Borderlands

SPOILER WARNING: Borderlands, Borderlands 2

“Alright, you mindless gun-hands: you’re looking for a really hot chick with blue tattoos and mystical powers. A Siren. Specifically, one named Lilith. The official reports say she died in New Haven, but I’m positive she’s hiding out near Sanctuary. If you catch wind of her, tell me and I’ll pay you enough money to build a mansion made out of other, smaller mansions. Out.

 “Yeah, I just realized you grunts are gonna get yourselves killed without this little tidbit: all Sirens are born with different, crazy-ass powers. You cannot — I repeat, CANNOT win a fight with them in one on one combat. you see Lilith, contact me IMMEDIATELY. I can handle her — you can’t. Me yes, you no!” – Handsome Jack

Women are magical, and that’s scary. (more…)

Scary, Magical Women: Lilith of Borderlands

Fifty Shades of Otome: A Mobile Market of Devotion or Defilement?

I can’t recall how I became interested in mobile otome gamesI think it began with a game that was on sale on Steam. It renewed my interest in visual novels in general and eventually led me to the mobile market to further whet my palate. For those not aware, “otome gēmu” (pronounced “OH-TOE-MEH”) means “girl game” and is basically a dating simulation in which you play as a female character romancing various available male (and sometimes female) characters.

With my curiosity peaked, I searched Android’s mobile store to see what the market was like, as I had also seen games such as Burn your fat with me!! before and knew an otome version was in development. Anticipating the selection would be meager, I was shocked at the breadth of the mobile otome market. Many of them featured the same game mechanics, but with a variety of genres, including medieval fantasy, wizards, detective/police, office romances, and feudal Japan. There’s a flavour for everyone. (more…)

January Roundtable: Gender and Gaming

Welcome to the Games Section’s first monthly roundtable! Every month we will address a pressing issue in the world of gaming.

For our first Game Section monthly roundtable, we will discuss what games do a good job of exemplifying what it means to be a woman.  (What games would you show a Martian to explain what it means to be a woman? This topic is inspired by a November “Gamers With Jobs” episode in which they discuss which games best exemplify what it means to be a human.) What games depict gender in a meaningful way? What should games be doing to be better at depicting the spectrum of gender?

(Working definition of gender modified from World Health Organization: “the socially constructed roles, behaviours, activities, and attributes that a given society considers appropriate” for each gender.)


Scary, Magical Women: Lilith of Borderlands

Showdown: Anita Sarkeesian vs. Stephen Colbert

Last night, Feminist Frequency‘s Anita Sarkeesian teased us with a little tweet.

That’s right. Anita Sarkeesian appeared on last night’s episode of The Colbert Report. The gaming industry scandal has already made it to the mainstream media, but now that Stephen Colbert has his fingers on it, the gloves are off!

If you’re familiar with the show’s titular host, you’ll know that he’s a loud and proud geek whose interests expand, unsurprisingly, to gaming.

If you’re not familiar with Stephen Colbert, here’s something you should know: He does not tolerate fools lightly. But he does enjoy pretending to be them. He plays a tongue-firmly-in-cheek devil’s advocate as he expresses their points of view, thereby revealing just how ignorant those points can be.

After Colbert’s usual opening montage that spelled out the GamerGate basics, he introduced Sarkeesian as the woman “leading the charge” against the “traditional gamer lifestyle,” and pulled no punches in his opening salvo:

“You and the other FemiNazis in the gamer world are coming for our balls to snip them off and put them into a little felt purse and take them away so we have to play your non-violent games.”

Sarkeesian failed to keep a straight face under such a brutal attack, but quickly recovered, countering with the explanation that, in its current state, the gaming industry tends to reinforce the cultural myth that women are merely sexual objects and playthings.

Stephen Colbert (right) and Anita Sarkeesian on 'The Colbert Report,' on Oct. 29, 2014 [The Mary Sue]

Stephen Colbert (right) and Anita Sarkeesian on ‘The Colbert Report,’ on Oct. 29, 2014 [The Mary Sue]

But we only want to rescue the princess, Colbert cried, to which Sarkeesian hit back hard with “maybe the princess should save herself.”

Colbert demanded examples of games that epitomized this male fantasy that Sarkeesian criticizes, but Sarkeesian refused to take the bait (save for a mention of Grand Theft Auto), opting instead to focus on the industry as a whole and how the tropes and myths are harmful to the gaming culture, and to women in general — particularly those who speak out against these issues, or work within the industry.

Their discussion touched on the recent Utah State talk that was cancelled after the university received a threat of gun violence if Sarkeesian’s planned talk was allowed to proceed.  Colbert asked why female game journalists, developers and critics are being terrorized for expressing their opinion or daring to be involved in the industry at all. Sarkeesian explained that women are being viewed as a threat to gaming culture because “we are asking for games to be more inclusive.”

Colbert didn’t buy this need for women to be acknowledged as people in the games he wants to play in the dark seclusion of his basement. But he did concede a little bit. “Why not have separate but equal games?” he suggested.

Sarkeesian noted that the gaming industry has changed significantly in the last little while and we are seeing an influx of different kinds of games, such as mobile apps — all of which challenge the status quo and threaten the “boys club” that has existed for far too long. Yet, she noted, women like her have been gaming for a long time. Female gamers are not a new phenomenon.

GamerGate’s claim that it is actually about “ethics in journalism” was raised, where Colbert asked about the supposed collusion between female game designers and game journalists. The irony-o-meter ran high when he pointed out that we should also consider ethics in Hollywood journalism. “What if we couldn’t trust TMZ???” he lamented.

But then Colbert took things off track and asked the all important question:

“As a man, am I allowed to be a feminist?”

“Do you believe women should have equal rights to men?” Sarkeesian asked.

“Sure,” Colbert replied.

“Great, then you’re a feminist.”

And with that, Colbert and Sarkeesian buried the hatchet, shaking hands before a cheering audience.

Final score? Feminism 1 : GamerGate: 0