Those who know me well understand that I dearly love insects and other creepy crawlies, enjoy Dark Souls 1 and Super Metroid more than most games in existence, and have a deep and abiding appreciation for cute things. So, when I first played Hollow Knight, a Metroid-like game with an isolated and moody atmosphere and a fabulously cute art style, where all the characters are bugs, I had high expectations. Even so, I was blown away. It’s a fantastic game; fun to play, fun to watch, and fun to think about. There are story and thematic elements, though, that I think will miss a lot of its audience, but caught me square in the chest. Spoilers for the game will follow below.
[Editor’s note: No, really, spoilers are in the next paragraph. —Zora] (more…)
I’m interested in stories, science, music, games, and parkour. My gender is non-binary, and I use they/them pronouns. I’m probably the biggest Metroid fan you know, and I’m notoriously bad at Sonic games.
Content warning for discussion of depression, self-harm, and suicide. This article is dedicated to Marissa, who kindly gave me the games.
Mental illness is a complicated thing. People affected by it don’t need me to explain that. As society is becoming more open about discussing mental health issues, it’s important we look at another facet: the portrayal of mentally ill people in media. Often, it’s not great. Instead of being compassionate and accurate, we get harmful stereotypes and misinformation about certain illnesses. Luckily, there have been good depictions in media recently, such as Ilana from Broad City finding unique (and humorous) ways of dealing with her seasonal depression. (more…)
Rachel is a writer living in Salem, MA where she works on more projects than she has time for. She enjoys crocheting, reading massive amounts of books, and playing video games. Rachel has been previously published in Scriptophobic, Rose Water Magazine, My American Nightmare, and Weirdbook Annual Witches.
Contains spoilers for Doki Doki Literature Club and discussion of self-harm, depression, anxiety, and suicide.
Angie writes reviews and stories whenever she is not investigating the latest dating sim or visual novel. She is a full-time Dragon Age obsessive but also plays board games and tabletop RPGs when she can. Besides games, Angie enjoys manga, broody tattooed elves, and TV cannibals.
When I finished playing Fire Emblem: Path of Radiance, I began considering why I game so much. My gaming has especially picked up since I left my PhD program to write and moved across the country to where my husband is doing his graduate work. I’ve dedicated over 150 hours into Breath of the Wild. I’ve played the first 13 chapters of Path of Radiance at least four times. I’ve beaten New Super Mario Bros. U, played through most of the first Pikmin and Pokemon Sun, upgraded my house fully in Animal Crossing, played all the levels in Pokemon Snap, and seen the betrayal in Tales From The Borderlands. Among other games, of course, and not even counting all the board games and phone games I’ve been playing. (Check out my new favorite phone game if you haven’t already!) I’ve gamed more in the past few months than I have in years.
Sidequest’s former managing editor Naseem Jamnia used to do sciencey things, but they now slam their keyboard and call it art. Their debut novella, THE BRUISING OF QILWA, introduced their queernorm, Persian-inspired secondary world; their middle grade horror debut SLEEPAWAY comes out in 2025.