by Naseem Jamnia | Oct 14, 2021 | Reviews, Video Games
Sidequest was provided with a copy of No Longer Home for Mac in exchange for a fair and honest review.
No Longer Home is a game that popped into my awareness at a time of transition. I graduated from my MFA in May, I turned 30 in August, and for the next year, I’ll be writing full-time. There’s a certain amount of uncertainty in my life right now, and that sort of uncertainty, the type that appears when one’s in a liminal space, is at the center of No Longer Home.
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Sidequest’s former managing editor Naseem Jamnia used to do sciencey things, but they now slam their keyboard and call it art. Their debut novella, THE BRUISING OF QILWA, introduced their queernorm, Persian-inspired secondary world; their middle grade horror debut SLEEPAWAY comes out in 2025.
by Zainabb Hull | Nov 25, 2020 | News, Tabletop Games, Video Games
Hello everyone and welcome to Get Your Game On! My name is Zainabb and I have spent most of the last few weeks unwell with both disability-related sickness and general winter-related sickness. I’ve been watching playthroughs of scary games, checking in on Animal Crossing, started playing A Short Hike, and been swamped by multiple blankets at all times. Would recommend if this time of year is getting to you too. Sending love and solidarity to my disabled fam, and now here’s this week’s news. (more…)
Zainabb Hull is an editor at Sidequest, a freelance writer and videographer, and sort-of artist. They’re also a trans, queer, and disabled brown femme. They tweet into the void at @ZainabbHull.
by Oma Keeling | Jul 27, 2020 | Poetry, Video Games
Game Enjambment is a reoccurring poetry series on games and gaming.
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Oma is a freelance artist, writer and art history researcher. They’re the creator of the blog GlitchOut, where they poke the borders between games and everything else, and aspire to head a remake of the 2000 adventure game Gift. They tweet about it all @GlitchOutMain.
by Emily Durham | Mar 17, 2020 | Essays, Video Games
Content warning for mental health, medication side effects, eating disorders, and anxiety/depression. This article contains a few spoilers for Celeste. (more…)
Emily Durham is a freelance writer by day and a Sidequest copyeditor by… also day. When they’re not editing or playing with cats, you can find them playing Celeste or Hollow Knight, sewing korok cosplays, or… playing with cats. You can find their tweets at @sedimentalvalue.
by Summer Coff | Sep 4, 2018 | Essays, Video Games
Those who know me well understand that I dearly love insects and other creepy crawlies, enjoy Dark Souls 1 and Super Metroid more than most games in existence, and have a deep and abiding appreciation for cute things. So, when I first played Hollow Knight, a Metroid-like game with an isolated and moody atmosphere and a fabulously cute art style, where all the characters are bugs, I had high expectations. Even so, I was blown away. It’s a fantastic game; fun to play, fun to watch, and fun to think about. There are story and thematic elements, though, that I think will miss a lot of its audience, but caught me square in the chest. Spoilers for the game will follow below.
[Editor’s note: No, really, spoilers are in the next paragraph. —Zora] (more…)
I’m interested in stories, science, music, games, and parkour. My gender is non-binary, and I use they/them pronouns. I’m probably the biggest Metroid fan you know, and I’m notoriously bad at Sonic games.
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