About a year ago, one of our beloved editors sent me a link to a Verge article about a cool new language-y game from the folks who did 80 Days. In the article, pull-quoted and all, the developers say that although the then-upcoming game, Heaven’s Vault, is full of linguistics and decoding, they don’t “think this is a game that linguists are necessarily going to like.” This rubbed me, an (admittedly ex-)linguist, the wrong way, but ultimately may have been a shrewd publicity move: I vowed then and there that I would play this game, and I would have opinions about it comma dammit. (more…)
Zora Gilbert cares a whole lot about words, kids, and comics. Find them at @zhgilbert on twitter, and find the comics they edit at datesanthology.com.