February Roundtable: Representations of Culture in Games

February Roundtable: Representations of Culture in Games

In 2020, we can all agree that representation is important. Having games from different cultures with characters of different backgrounds, ethnicities, religions, abilities, and sexualities enriches the art form. But representation is only one hurdle to overcome—there’s more to diversity than visibility. For the month of February, the Sidequest crew is chatting about representations of culture, including what games get it right and what games have a ways to go. (more…)

Recap: In Life is Strange #9, The Truth Comes Out

Recap: In Life is Strange #9, The Truth Comes Out

Life is Strange: Waves wrapped up in Life is Strange #8 with more questions than answers. Life is Strange: Strings kicks off with a promise to search for them, but it takes its time. Before the audience can get answers, Chloe and Rachel have to catch up with what we already know—and that’s a lot. As a result, not a whole lot of concrete plot developments rear up. This issue takes a step back and gives the characters space to process what’s going on and what they learn. (more…)

Recap: Life is Strange #8 Ends With a Bang

Recap: Life is Strange #8 Ends With a Bang

Life is Strange: Waves, starting with LiS #5 and wrapping up here with LiS #8, follows Max as she asks a lot of questions about the world she’s in. While we spend plenty of time with Chloe, Rachel, and even Tristan, this is Max’s story and her search for answers drives much of the action. Why was this the timeline that called out to her in the conclusion of Life is Strange: Dust? Why does Tristan have these supernatural powers? Is there a link between her and Tristan? Why does her old life seem to constantly resurface? Ultimately, LiS #8 doesn’t answer many of these questions, but that’s okay. It wasn’t about the questions it raised in the end; it was about Max finding her place in this new world. (more…)

Recap: Life is Strange #7 Features Friends… and More

Recap: Life is Strange #7 Features Friends… and More

Life is Strange #7 asks a lot of questions about who Max Caulfield is when everything is on the line. Who will she confide in? Who can she trust? How far will she go? (more…)

GYGO: Extremely Specific

GYGO: Extremely Specific

Do you like extremely specific catalogues of minutiae in video games? Well, you’re in luck! Check out the The Video Game Soda Machine Project, which is a blog collecting the appearance of vending machines selling soda in video games. This is absolutely something I would not have thought of cataloguing, but it completely makes sense: soda is in itself a part of pop culture, and how developers and designers choose to depict it in their games can say a lot about their views on both the product and the culture around it. The list is pretty comprehensive—I had no trouble finding multiple posts for DCUO, a game I once spent too much time playing. (more…)