March Roundtable: Time Travel

March Roundtable: Time Travel

Time, like most things, is a construct. But never have we been more aware of that fact than in 2022, which is simultaneously three years ago and six years from now. In light of occupying a strange, shifting period, this month we’re talking about time travel in games! What games do it well? What games do it poorly? And what can we learn from its inclusion? (more…)

Review: Life is Strange: Partners in Time #1 is Gay, Colorful, and Sincere

Review: Life is Strange: Partners in Time #1 is Gay, Colorful, and Sincere

When Life is Strange ended with issue 12, one of the biggest things I was going to miss was the cast of supporting characters the series had assembled but never fully utilized. Life is Strange: Partners in Time #1 has put some of those fears to rest, but conjured some new ones with a double serving of those same supporting characters. Partners in Time follows Max Caulfield, Chloe Price, and Rachel Amber on their road trip across America with the High Seas—the indie pirate-themed band Chloe has done some graphic design for—and, unintentionally, Rachel’s Hamlet castmates. At the same time, over in the original timeline Max left in Dust, Partners in Time follows Chloe and Tristan (the ghost boy introduced in Waves, the second arc of Life is Strange’s first comic series) as they also follow the High Seas on the very same trip across America. (more…)

Recap: Life is Strange: Strings Honors the Quiet, Character-Driven Queerness of the Game Series

Recap: Life is Strange: Strings Honors the Quiet, Character-Driven Queerness of the Game Series

In Life is Strange: Dust, Max Caulfield sets out into a confusing multiverse on a mission to find a home. In Life is Strange: Waves, Max realized that the perfect home she had found wasn’t the perfect fit she originally thought. What does that mean for her in Life is Strange: Strings, the third collection of the ongoing Life is Strange series from Titan Comics? (more…)

February Roundtable: Representations of Culture in Games

February Roundtable: Representations of Culture in Games

In 2020, we can all agree that representation is important. Having games from different cultures with characters of different backgrounds, ethnicities, religions, abilities, and sexualities enriches the art form. But representation is only one hurdle to overcome—there’s more to diversity than visibility. For the month of February, the Sidequest crew is chatting about representations of culture, including what games get it right and what games have a ways to go. (more…)

Recap: In Life is Strange #9, The Truth Comes Out

Recap: In Life is Strange #9, The Truth Comes Out

Life is Strange: Waves wrapped up in Life is Strange #8 with more questions than answers. Life is Strange: Strings kicks off with a promise to search for them, but it takes its time. Before the audience can get answers, Chloe and Rachel have to catch up with what we already know—and that’s a lot. As a result, not a whole lot of concrete plot developments rear up. This issue takes a step back and gives the characters space to process what’s going on and what they learn. (more…)