It’s not unusual for games—which are challenging and time-consuming to develop even under ideal circumstances—to undergo lengthy, decade-spanning development cycles. One of the most recent games to emerge from development hell is Six Days in Fallujah, which is less notable for the length of its development cycle than the political messaging at its core. (more…)
Madison Butler is Sidequest’s self-proclaimed jock editor. She co-founded the blog Critsumption and once got really into powerlifting via Fitness Boxing for the Nintendo Switch. She tweets at @_maddilo.