by Melissa Brinks | Aug 24, 2017 | Features, Interviews
Life is Strange is one of the breakout hits of 2015. Brought to you by Dontnod, the creators of Remember Me, Life is Strange put players in control of Max Caulfield, a teenager with time-travel powers, as she navigates returning to her hometown in the midst of a Twin Peaks-esque mystery.
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Melissa Brinks is Sidequest’s editor in chief, co-creator of the Fake Geek Girls podcast, author of The Compendium of Magical Beasts, and an aspiring beekeeper. She once won an argument on the internet, and tweets at @MelissaBrinks.
by Stephani Hren | Jul 6, 2017 | Features
As a devotee of all things visual novel and a self-admitted sucker when it comes to a good mystery, one glance at the plot summary for Sorority Sister Sleuths: London Calling had me salivating over my keyboard. Quester Entertainment’s most recent mystery/romance adventure tells the story of three young women: Veronica, Anna, and Tatyana. After graduating from the University of Washington, the three sorority sisters embark on trip across Europe, where they find themselves entangled in a series of romantically-infused encounters that lead to a vacation filled with mystery, intrigue, and, if they’re lucky, summer love!
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Stephani is a former computer science nerd with a predilection for shoddy paranormal romance novels, cream-cheese-based frostings, and animals ten times her size. She’s inexplicably struck with a fatal case of fumble fingers every time she touches a controller—except when challenged to a match of her secret specialty: the 1995 hit SNES puzzle game Tetris Attack.
by Brenda Noiseux | Mar 27, 2017 | Features
Amidst the din of the Sunday after show floor, I headed to the Visual Novel Reading Room in the Indie Megabooth at PAX East to meet up with Aevee Bee and Mia Schwartz, creators of the indie visual novel game, We Know the Devil. In typical go-with-the-flow PAX fashion, we hold our interview standing around a nearby pillar, while I quietly hoped my voice recorder would hold up to the noise. Over the next half hour, we chatted about the new We Know the Devil demo for PAX East, their upcoming project, Heaven Will Be Mine, and pushing the boundaries of visual novel games.
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Community builder, artist, convention organizer, gamer, geek writer Women Write About Comics and Sidequest. Product Maven at Almost a Game. Owner, Bittenby Studios.
by Alenka Figa | Oct 30, 2016 | Features
A couple years ago, I was fortunate enough to land a volunteer service position at a social justice focused school. Rather than being taboo topics as they would be at other schools, we talked openly with our students about issues of racism, homophobia, and environmental justice and encouraged them to complete projects about the injustices that affected their lives. Adults and young people alike come alive when they find a way to fight against the oppression in their lives, and nothing is more exciting than enabling them to do so. This kind of empowerment is the impetus behind Rise Up: The Game of People and Power; a board game currently being funded on kickstarter.
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Alenka Figa is a queer librarian obsessed with D&D podcasts that have solid queer rep. They frequently tweet about them @alenkafiga. Catch their reviews of zines and indie comics over at Women Write About Comics.
by Al Rosenberg | Aug 12, 2016 | Features
Welcome to Meet the Devs where we will interview and focus on developers who are women or nonbinary. It was found a recent study that women’s code is preferred over men’s, unless the selector knows a woman made it. This may not shock you as the tech industry is greatly dominated by men and by sexism. Stack Overflow’s 2015 Developer Survey found that only 5.8% of programmers identified as female, and only 0.5% identified as “other” (with 1.7% choosing to not disclose). Women and nonbinary individuals do exist, and visibility is important.
Today we’ll hear from Alayna Cole whose interest and expertise stretch across the gaming industry. The featured image is from her game Fairy Tale, one of several games she’s developed. She is the creator of the database Queerly Represent Me, which “aims to feature an exhaustive and ever-growing list” of unique representation of gender, sexuality, and relationships in games. You can catch her on her personal Twitter and Queerly Represent Me’s Twitter. (more…)
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