Boundaries and Escape Routes: A Beginner’s Guide to Safer Tables

Boundaries and Escape Routes: A Beginner’s Guide to Safer Tables

When I started playing D&D, I was thirteen years old and thought that games were for winning. Perhaps relatedly, I didn’t have a whole lot of fun with tabletop RPGs until I was out of college and it clicked that the thing I liked was telling stories, not solving puzzles or somehow “beating” my friends. Part of that was my own growth, but part of it was becoming immersed in a gaming culture that was interesting, supportive, and—above all—safe. (more…)

July Roundtable: Games Imagining Better Futures

July Roundtable: Games Imagining Better Futures

Who doesn’t want a better world? Games have the power to let us see, build, and imagine something different than we currently inhabit; in other words, how can games imagine better futures? In this month’s roundtable, the Sidequest team asks what games are doing that, what games are failing, and the pitfalls to consider. (more…)