Welcome back to Postgame, Sidequest’s monthly Patreon-exclusive podcast, where the editors lay down hot takes on cold games. This month, Naseem, Zora, and Melissa talk about the tabletop games they’ve been playing recently (or, you know, had been in August of 2021). (more…)
Zora Gilbert cares a whole lot about words, kids, and comics. Find them at @zhgilbert on twitter, and find the comics they edit at datesanthology.com.
Wow, it’s December 2020! The Year of Eternal March is somehow drawing to a close, and we can only hope that things will be brighter in 2021. We’ve all no doubt found our own ways to make it through this uniquely difficult time, but as this is a gaming site, let’s talk about the games getting us through it.
Madison Butler is Sidequest’s self-proclaimed jock editor. She co-founded the blog Critsumption and once got really into powerlifting via Fitness Boxing for the Nintendo Switch. She tweets at @_maddilo.
Gloomhaven is one of those legendary Kickstarter stories, fueling the idea that if you have a good, solid game, you can enjoy outrageous success. In 2015, it presented itself as a “cooperative game of card-driven combat set in a persistent fantasy campaign.” Choices would have real impacts upon characters and the world, changing them forever over several sessions (i.e. a legacy game). This first Kickstarter raised $386,104, just over five times its original goal. By 2017, the fact that designer Isaac Childres had actually delivered on his original game (combined with glowing reviews) meant he experienced a much more wildly successful campaign this time. Though the 2017 Kickstarter’s goal was $100,000, Gloomhaven took in nearly $4 million in pledges (40 times the target amount). (more…)
Angie writes reviews and stories whenever she is not investigating the latest dating sim or visual novel. She is a full-time Dragon Age obsessive but also plays board games and tabletop RPGs when she can. Besides games, Angie enjoys manga, broody tattooed elves, and TV cannibals.
There are times when you just miss the tactile nature of physically playing a game—the dealing of cards, the rolling of dice, the organising of your resource cubes. But how can you play board games by yourself, whether it’s because everyone is busy or you just want to eschew other human beings for a spell? Are you reduced to another stirring round of Solitaire? Will you bean-count as you shift those stones in Mancala? Fear not, intrepid adventure-seeker. A number of multiplayer board games have supplied rules for solo play, allowing you to embark on desktop expeditions with only yourself against the world. (more…)
An American specimen (subspecies: Michigander), now under research in the United Kingdom. Subject appears to sustain itself on video games and webcomics. Favourite flavours are fantasy and sci-fi, with a slice of life on the side.