
Level Up Your Poetry, Part 3: The Name of the Game Is Immersion
In my two prior essays about the craft of video game poetry, I’ve touched on the roots of poems inspired by art and other media (i.e., ekphrastic verse) and broken down some examples of my own work to show how digital games can inspire wildly different homages. Now, I’d like to dig into one of the best practices of poetry in general, something that should be a natural fit for gaming poems in particular: creating an immersive experience for the audience. (more…)

Katherine Quevedo was born and raised just outside of Portland, Oregon, where she lives with her husband and two sons. Her poetry has been nominated for the Pushcart Prize and the Rhysling Award, and her debut mini-chapbook, The Inca Weaver’s Tales, is forthcoming from Sword & Kettle Press. Her speculative fiction appears in various anthologies and magazines. When she isn’t writing, she enjoys playing old-school video games, watching movies, singing, belly dancing, and making spreadsheets. Find her at www.katherinequevedo.com.
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