We are in Pittsburgh, in January of 2018. I am employed in a job I desperately hate, and neck deep in a zine project I desperately love. We are gathered at Valhalla, my friend Xander’s aptly named house, and shouting our way through a five-person collaborative playthrough of Kingdom Hearts: Birth by Sleep while steadily crunching through packages of the worst Oreo flavors ever invented (Pop Rocks: badgood; Apple Pie: just bad; Nutella: strictly fine). As the night comes to an end, we make a pact: when Kingdom Hearts III comes out, we will gather—from wherever we are when that goddamn game comes out, in three more years, probably—and we will not stop until we have finished it. (more…)
Zora Gilbert cares a whole lot about words, kids, and comics. Find them at @zhgilbert on twitter, and find the comics they edit at datesanthology.com.
Here’s the thing, friends: I’ve recently discovered that I love otome games. And after spending a week in March at the Association of Writers and Writing Program (AWP) conference in Tampa, I’ve discovered that I am, specifically, Mystic Messenger trash.
I’ve talked about what gaming means to me before, from helping me manage my mental illness to tearing Resident Evil VII a new one. The focus of my gaming has always been RPGs. I want nothing more than a good adventure, one that’s immersive and connects me to my characters as we grow together.
I didn’t know I was missing something major from my gaming experience.
Sidequest’s former managing editor Naseem Jamnia used to do sciencey things, but they now slam their keyboard and call it art. Their debut novella, THE BRUISING OF QILWA, introduced their queernorm, Persian-inspired secondary world; their middle grade horror debut SLEEPAWAY comes out in 2025.