by Alexis Sara | Dec 10, 2017 | Video Games
The world is at war, ruin is coming and there is probably some big evil dragon behind it all. You lead a band of heroes with your tactical ability to victory, making bonds of friendship along the way. That is what Fire Emblem is all about: using the characters you bond with to save the world—well, sometimes it’s about dating people, but that’s a whole other story. Your trust into a fantasy world with stunning outfits reflecting the cultures of the characters and reflecting their personas.
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by Lillian Everette | Nov 14, 2017 | Essays, Video Games
Fashion doesn’t exist without acquisition, and acquisition means labor. In Love Nikki – Dress UP Queen, the player can get all the clothes they could want if they are willing to put in the labor. In many ways, the experience of playing Dress UP Queen emulates the processes, thoughtfulness, and labor of putting together an outfit, which is the true heart of fashion.
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by Melissa Brinks | Sep 19, 2016 | Features, Reviews
Gaming magazine Kill Screen, in collaboration with eyewear company Warby Parker, has developed a pair of exclusive glasses that combine both companies’ philosophies of design and function. The glasses, available in men’s and women’s designs with no discernable difference between the two, come in a light transparent gray color and feature the Warby Parker x Kill Screen logo engraved on the inside in red.
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Melissa Brinks is Sidequest’s editor in chief, co-creator of the Fake Geek Girls podcast, author of The Compendium of Magical Beasts, and an aspiring beekeeper. She once won an argument on the internet, and tweets at @MelissaBrinks.
by K Bey | Aug 26, 2016 | Essays, Opinion
As the world waits with bated breath for the release of The Legend of Zelda: Breath of the Wild in 2017, it’s fun to reflect and reminisce on the amount of progress that Nintendo’s protagonist Link has made throughout the years of his development. What once was a 2D top-view game for the Nintendo Entertainment System has evoked some of the greatest games of Nintendo’s wheelhouse. Although reflecting on the change of Link is exciting (the internet can’t seem to handle how he will be wearing a swimsuit in Breath of the Wild) it brings to question the character development of the series titular character: Princess Zelda. The following years, and different reincarnations, can help us further understand Zelda as a character and what she means for future Legend of Zelda games. (more…)
by Claire Napier | Aug 8, 2016 | Essays, Features, Opinion
Thinking about Sarah Harris using “gaming heroine” to define to aesthetic spirit of the decade in British Vogue’s centenary edition—a Royal on the cover, input from seasoned industry greats, and women of the moment throughout, a real authoritative environment, if Harris’ name alone isn’t enough to convince you of the scale of this proclamation—I came around to asking myself an unanswerable question. What did I feel my style was, how did I define parts of it and parts of me, what I wanted and needed to wear before Lara Croft? (more…)
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