Gloomhaven is one of those legendary Kickstarter stories, fueling the idea that if you have a good, solid game, you can enjoy outrageous success. In 2015, it presented itself as a “cooperative game of card-driven combat set in a persistent fantasy campaign.” Choices would have real impacts upon characters and the world, changing them forever over several sessions (i.e. a legacy game). This first Kickstarter raised $386,104, just over five times its original goal. By 2017, the fact that designer Isaac Childres had actually delivered on his original game (combined with glowing reviews) meant he experienced a much more wildly successful campaign this time. Though the 2017 Kickstarter’s goal was $100,000, Gloomhaven took in nearly $4 million in pledges (40 times the target amount). (more…)
Angie writes reviews and stories whenever she is not investigating the latest dating sim or visual novel. She is a full-time Dragon Age obsessive but also plays board games and tabletop RPGs when she can. Besides games, Angie enjoys manga, broody tattooed elves, and TV cannibals.