GYGO: At This Point We Might As Well Call This Roundup “This Week in Layoffs”

GYGO: At This Point We Might As Well Call This Roundup “This Week in Layoffs”

Another week, another Wednesday! I haven’t been playing many games recently, though I did just try Horrified, a co-op monster-hunting board game. It was a lot of fun! The rules seem complex at first, but once you get into the groove of things it’s a lot of fun with flexible difficulty. We took Dracula and the Creature from the Black Lagoon down on our first try, so you’re welcome for saving the world from a double monster menace.

Anyway, here’s the gaming news this week. (more…)

GYGO: At This Point We Might As Well Call This Roundup “This Week in Layoffs”

GYGO: Black Flags Raised Against Hasbro

Get Your Game On is back for another week of news in the gaming world, which knows no schedule or bounds! I personally have been taking a generous break from playing games at all lately… but it’s not like it’s any safer from the outside looking in. (more…)

More Than Just Fishing: A Roundtable About Sidequests

More Than Just Fishing: A Roundtable About Sidequests

I’ve written pretty thoroughly about how I am a particular type of gamer. I prefer games that are story and relationship focused, and that don’t require a lot of level grinding or random quests. This includes my tabletop play style—apologies to my DM/wife who is sitting on a bunch of Kingmaker sidequests that our party has ignored! Because of my pickiness, I don’t play a lot of games, but lately I’ve been feeling like this framework of “pickiness” is unfair. Am I a gamer aberration? What makes me different from all of you? Why the heck do y’all enjoy repetitive level grinding?! (more…)

Let Me Tell You About My OC(s): Tabletop RPGs as Disempowerment Fantasies

Let Me Tell You About My OC(s): Tabletop RPGs as Disempowerment Fantasies

Late last year, I suddenly felt like I needed a break. Not a little one, either—I felt overwhelmed with responsibility for everything from taking care of my pets and family to texting friends to ask when everybody was available for our next D&D session.

All this happened alongside discussions in therapy about my intense need to be strong and capable and weather the world without asking for help. It’s a story I’d told myself and everybody else since I was a kid—that I was responsible for my own wellbeing and if I felt like I needed assistance, I was wrong and should just become stronger. You can imagine that, after 33 years, this story’s gotten a little old. (more…)

March Roundtable: Time Travel

March Roundtable: Time Travel

Time, like most things, is a construct. But never have we been more aware of that fact than in 2022, which is simultaneously three years ago and six years from now. In light of occupying a strange, shifting period, this month we’re talking about time travel in games! What games do it well? What games do it poorly? And what can we learn from its inclusion? (more…)