by Melissa Brinks | Jul 18, 2022 | Essays, Video Games
All games are political. But then there are games from Molleindustria, an indie developer whose explicitly political work has fascinated me since I stumbled upon McDonald’s Video Game back in high school. In this game, you manage McDonald’s from the supply chain down to an individual restaurant. No matter how much I tried to behave ethically, I couldn’t win—I didn’t get the message as clearly as I do now, but it left an enormous impression on me. I’ve been following Molleindustria’s work ever since. (more…)
Melissa Brinks is Sidequest’s editor in chief, co-creator of the Fake Geek Girls podcast, author of The Compendium of Magical Beasts, and an aspiring beekeeper. She once won an argument on the internet, and tweets at @MelissaBrinks.
by Melissa Brinks | Sep 15, 2020 | Postgame
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Welcome back to Postgame, Sidequest’s monthly Patreon-exclusive podcast, where the editors lay down hot takes on cold games.
In this episode, we talk about how the mechanics of four politics-oriented games tie into their themes and how that interplay leaves us feeling (sometimes, it’s bad!). Zora also uncovers some deeply buried Scott-Westerfeld-related feelings, and Melissa tries to get a message to Warner Bros. Media.
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Theme music is Bass Thee by Alexander Nakarada, used under Creative Commons 0.
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Melissa Brinks is Sidequest’s editor in chief, co-creator of the Fake Geek Girls podcast, author of The Compendium of Magical Beasts, and an aspiring beekeeper. She once won an argument on the internet, and tweets at @MelissaBrinks.
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