by Melissa Brinks | Aug 16, 2018 | Opinion, Video Games
I’m not a big fan of video game violence. It’s a tired, overused method of engagement, whether it’s abstract pixels shooting one another or lovingly rendered, 4K HD blood and guts. Games can and should do more, do better. (more…)
Melissa Brinks is Sidequest’s editor in chief, co-creator of the Fake Geek Girls podcast, author of The Compendium of Magical Beasts, and an aspiring beekeeper. She once won an argument on the internet, and tweets at @MelissaBrinks.
by Lisa Fernandes | Jan 18, 2018 | Opinion, Reviews
While promoting Good Game, a YouTubeRed sitcom, co-executive producer Michele Morrow promised its prospective paying audience that the stories of its female characters would reflect her own experience being a woman in the gaming world. It’s a promise that, in the long run, turned up hollow, even when delivering female characters that dare to be as flawed as their male counterparts.
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Lisa Fernandes is a middle-aged writer with a nose for what’s happening in the media, from nerd culture to the mainstream. Formerly of Firefox.org and NextProjection’s TV Department, she’s also on staff as a reviewer at All About Romance. Inquiries for work may be set to missmelbouvier (at) gmail (dot) com.
by Elvie Mae Parian | Dec 21, 2017 | Essays
The dating sim genre, in its origins, has always pandered to the male gaze. My first exposure to dating sims “for girls” was Konami’s Tokimeki Memorial: Girl’s Side, a spin-off of their Tokimeki Memorial franchise. In the franchise’s main series, the player was a male high school student that could woo his female classmates; Girl’s Side, on the other hand, gave me the power to be a female high school student surrounded by male classmates I could fall in love with. Although it seems to be more of an expected norm now, this genre of women-catered dating sims is fairly recent: the Angelique franchise, developed by the Ruby Part division of Koei and released in 1994, is credited to have been the first “otome,” or maiden, game.
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Elvie somehow finds bliss in purposefully complicating the art of storytelling and undertaking the painful practice of animation. If you see her on Twitter at @lvmaeparian, she is doing neither of those things. She currently helps with managing the socials to ensure that the secret recipe will never be revealed.
by Kael Langdon | Dec 12, 2017 | Essays, Video Games
Welcome to Rose-Colored Gaming, a recurring series where I replay games from my childhood and discuss how feelings of nostalgia influence my current experience.
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A genderless eldritch beast bound to mortal flesh. Interests include games, gardening, magical realism, and the complete restructuring of America’s political and economic systems. Frequently orders too much food at restaurants. Tweets @unnnez.
by Naseem Jamnia | Nov 28, 2017 | Opinion, Reviews, Video Games
Resident Evil 7: Biohazard
Capcom
Playstation 4, XBox One, PC
January 24, 2017
This article contains spoilers for Resident Evil 7 and other Resident Evil games.
When Capcom announced that Resident Evil 7: Biohazard was going to mimic the first Resident Evil game, fans rejoiced. After the mixed reception of Resident Evil 6, many were excited that the franchise was going back to its survival horror roots. A creepy house with puzzles? The possibility of awful puns? Yes, please! But as I was playing it, I was shocked at the positive reviews the game has gotten. Personally? I think Resident Evil 7 has failed its fans.
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Sidequest’s former managing editor Naseem Jamnia used to do sciencey things, but they now slam their keyboard and call it art. Their debut novella, THE BRUISING OF QILWA, introduced their queernorm, Persian-inspired secondary world; their middle grade horror debut SLEEPAWAY comes out in 2025.
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