November Roundtable: Food and Cooking in Games

November Roundtable: Food and Cooking in Games

We’re getting into hibernating season up here in the Northern Hemisphere, which means it’s time for feasting. The crops are ready for harvesting. The cornucopia is assembled. What are we eating (in games)?

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Review: Cleaning Up the Chaos of Cook, Serve, Delicious! 2!!

Cook, Serve, Delicious! 2!!

Vertigo Gaming, Inc.
PC, Mac
August 24th, 2017
Sidequest was provided with a copy of Cook, Serve, Delicious! 2!! in exchange for a fair and honest review.

In an essay on his site, John Romero (co-founder of iD Software and designer for iconic games like Wolfenstein and DOOM) posited that most people, when confronted with a mess, naturally want to clean it up. He called it ‘tidiness theory,’ and applied it to games—we want to dispose of enemies the same way we want to dispose of trash, or we want to clear all the blocks from the screen because it scratches the neatness itch. A commenter suggested it wasn’t so much the drive to clean as it was the drive to rid the world of chaos; and, after playing many, many hours of Cook, Serve, Delicious! 2!!, I think I agree.

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What We’re Playing: Monsters, Manufactured Nostalgia, and Madness

From cooking sims to monster-tamers to Victorian romances, Sidequest writers have been hard at play this fall. Join us in a recap of the games we’ve been playing; you might find something new that tickles your fancy, a fresh perspective on your favorite game—or a reason not to start that game you’re on the fence about. Ready? Here we go.

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