by Melissa Brinks | Oct 31, 2022 | Roundtables, Tabletop Games, Video Games
October is the month for all ghouls, ghosts, and haunts of all kinds, so naturally we here at Sidequest wanted to talk about our favorite spiritual apparitions in-depth. Or perhaps, given the season, we want to talk about them in-death (cue echoing maniacal laughter from an unseen source). Join us in this paranormal conversation—share your favorite spirits and poltergeists in the comments! (more…)
Melissa Brinks is Sidequest’s editor in chief, co-creator of the Fake Geek Girls podcast, author of The Compendium of Magical Beasts, and an aspiring beekeeper. She once won an argument on the internet, and tweets at @MelissaBrinks.
by Emma Kostopolus | Jul 9, 2020 | Essays, Video Games
Content note: This piece contains descriptions of depression.
It’s 2017, and you’ve just separated from your spouse and partner of eight years; you decide to download the remastered Crash Bandicoot in your newly much-emptier apartment. Or you’re in a hospital lobby, waiting for a surgeon to come tell you what you think you already know: that your father has lung cancer. Shovel Knight keeps you occupied in this clinical, quiet space. Or it’s the present day, and you were just told that you are not supposed to leave your apartment for the foreseeable future, and you are never going to see your students in person again, and all you have to keep you company is a copy of Celeste. In all of these clearly universal and not at all deeply personal situations, there is a commonality: grueling platformers providing grounding and a sense of purpose and achievement. Anyone can use this notoriously difficult, frustrating, and demanding genre to solve your problems, provided you follow this simple ten-step process.
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Emma is a PhD candidate in Rhetoric and Composition who studies how play impacts learning. Her words have also appeared in Critical Distance and Unwinnable. When not writing, she enjoys passing the controller between friends for runs of Silent Hill. She can be found @kostopolus on Twitter.
by Emily Durham | Mar 17, 2020 | Essays, Video Games
Content warning for mental health, medication side effects, eating disorders, and anxiety/depression. This article contains a few spoilers for Celeste. (more…)
Emily Durham is a freelance writer by day and a Sidequest copyeditor by… also day. When they’re not editing or playing with cats, you can find them playing Celeste or Hollow Knight, sewing korok cosplays, or… playing with cats. You can find their tweets at @sedimentalvalue.
by Melissa Brinks | Dec 31, 2019 | Reviews
We didn’t get a chance to play a lot of the games we hoped to this year, but that doesn’t mean we weren’t playing anything. Some of our favorites were games we revisited, games we discovered late, and/or games we’d been putting off since last year—and they deserve recognition, too! Join us as we take a look at the games we loved in 2019, even if they weren’t actually released this year. (more…)
Melissa Brinks is Sidequest’s editor in chief, co-creator of the Fake Geek Girls podcast, author of The Compendium of Magical Beasts, and an aspiring beekeeper. She once won an argument on the internet, and tweets at @MelissaBrinks.
by Draven Katayama | Jan 2, 2019 | News, Video Games
Happy New Year! Get Your Game On is Sidequest’s weekly news round-up. Check back every Wednesday for more news, interesting links, and deals on games. What have you been playing this week? I’ve been playing Night in the Woods on Switch. It’s my first playthrough of the game, and I can’t wait to know what happens to Mae and Bea. I’m also playing GTA Online on PC because it’s free and doesn’t require a subscription service like it does on PS4.
Here’s some of the news we’ve been thinking about this week: (more…)
Writer at Sidequest and WWAC; past: Newsarama, Comicosity, executive editor of Kollaboration. I’ve watched over 200 hours of Life is Strange playthroughs. Talk to me about LiS, The Last of Us, and the games and fandoms you love! Twitter: @loudlysilent
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