Sidequest was provided with a copy of No Longer Home for Mac in exchange for a fair and honest review.
No Longer Home is a game that popped into my awareness at a time of transition. I graduated from my MFA in May, I turned 30 in August, and for the next year, I’ll be writing full-time. There’s a certain amount of uncertainty in my life right now, and that sort of uncertainty, the type that appears when one’s in a liminal space, is at the center of No Longer Home.
Sidequest’s former managing editor Naseem Jamnia used to do sciencey things, but they now slam their keyboard and call it art. Their debut novella, THE BRUISING OF QILWA, introduced their queernorm, Persian-inspired secondary world; their middle grade horror debut SLEEPAWAY comes out in 2025.
It’s August, which we refuse to think too deeply about. But you know what’s great to think too deeply about? Stars. On nice, clear summer nights, you can see all kinds of stars if you’re lucky, even if those stars are in games. So let’s talk about them! (more…)
Emily Durham is a freelance writer by day and a Sidequest copyeditor by… also day. When they’re not editing or playing with cats, you can find them playing Celeste or Hollow Knight, sewing korok cosplays, or… playing with cats. You can find their tweets at @sedimentalvalue.
Animal Crossing: New Horizons is my first Animal Crossing, save for a few unpleasant hours with Pocket Camp. But before I got into the series, I encountered one inescapable conversation about the game—Tom Nook is (or isn’t) a raging capitalist, a vile landlord, a benevolent man donating his Bells to charity. (more…)
Melissa Brinks is Sidequest’s editor in chief, co-creator of the Fake Geek Girls podcast, author of The Compendium of Magical Beasts, and an aspiring beekeeper. She once won an argument on the internet, and tweets at @MelissaBrinks.
Animal Crossing is not the game for me, which is why I paid no attention to the goings on around the release of Animal Crossing: New Horizons. But two weeks into social distancing with my 14-year old, and I decided that this is indeed the perfect game for this situation.
To be clear, I still have not played this game myself and my understanding of it is limited. My knowledge is relegated to memes, passing comments and tweets from friends, and what I can glean from the mind-piercing shrieks that come from my daughter’s room when something good or bad occurs. She frequently brings her Switch to me to show off some new accomplishment (she took me on a museum tour recently), laments about her wasp stings, visits friends, and designs outfits based on her favourite show, Bee and Puppycat.
Based on her interactions and the internet buzz, I understand that it is a good, sweet way to pass the time, but little did I know that it could also teach my child to be a responsible, financially literate person. (more…)
Mother, geek, executive assistant sith, gamer, writer, lazy succubus, blogger, bibliophile. Not necessarily in that order. Publisher at WomenWriteAboutComics.com
Equus Oils is a gas station like any other. There’s a superintendent, a general store, a few tanks, that strange sloped roof and a giant metallic horse. A sculpture of craftsmanship, of individuality, not given a name. When we move Conway into the basement of the station, the writhing mess of wires and pipes unveils a secret world. It is still haunted by its prior inhabitants, still echoing with their voices. The horse’s head has a body, a soul, but it is still shaped by the business it embodies. (more…)
Grace is a queer woman, critic, and aspiring fan fiction author. Revenge of the Sith, Fire Walk With Me, and Final Fantasy VII are on a constant loop in her brain. She writes on her blog Grace in the Machine and can be found @grace_machine on Twitter.