This week, Tracy and I finished up our playthrough of Borderlands: the Pre-Sequel! We called in the cavalry, fought our way onto and through an alien installation, and killed a many-faced alien god, possibly prompting some kind of interstellar war. But did it matter? Let’s find out!
Jo is: Aurelia, literal ice queen and downloadable extra. She creates an ice shard that tracks enemies and does ongoing cryo damage.
Tracy is: Wilhelm, cyborg henchman and a significant boss battle in Borderlands 2. He summons three drones, for attack, defense, and support. (more…)
SPOILER WARNING: Part three of Borderlands: the Pre-Sequel sees me and Tracy doing a bunch of chores, phoning friends for help, and facing down the person we assumed would be the boss: Colonel Zarpedon.
Jo is: Aurelia, literal ice queen and downloadable extra. She creates an ice shard that tracks enemies and does ongoing cryo damage.
Tracy is: Wilhelm, cyborg henchman and a significant boss battle in Borderlands 2. He summons three drones, for attack, defense, and support. (more…)
SPOILER WARNING: The second act of Borderlands: the Pre-Sequel! sees myself and Tracy tracking down an oppressed AI named Felicity, rescuing her (the AI identifies as a her) from her uncomfortable developer/boyfriend, and immediately betraying her to Jack. At the end of this cycle, Jack’s trajectory into villainy is almost certain. In my opinion, however, this is where the rising action stops. (more…)
Borderlands: The Pre-Sequel! is the latest entry in Gearbox’s quest-oriented first-person shooter. The first entry boasted over 17 million different guns, which you could collect on a mostly random basis by opening chests. As the third of its kind (setting aside narrative-focused sister game Tales from the Borderlands), The Pre-Sequel’s pre-launch marketing was focused on the popularity of the previous games. (more…)
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