by Megan Patterson | Aug 17, 2017 | Features, Opinion
THINGS ARE HAPPENING, FOLKS. Evil genocidal aliens have been killed, alliances have been made, and my crew are finally starting to trust me more. That means, naturally, some of my little sexy chickens are coming home to roost. It has resulted in some … interesting dilemmas, as it would for anyone with 600 years of pent up thirst.
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by Wendy Browne | Jun 8, 2017 | Features
Previously on Andromeda Diaries: Pathfinder Ryder has made great strides in the Heleus Cluster and has dealt a big blow to the Archon. Understandably though, based on their experience with the kett, there are still some angara who don’t trust all these new aliens, no matter how nice our Cultural Exchange says we are.
There are a number of errands for Ryder to complete to help raise galactic viability for the Initiative, including loyalty missions for her companions and checking out some of the other star systems. The Moshae has given us a lead on who betrayed her to the Archon. It was an angaran Resistance fighter who has now fled to Kadara Port. Kadara was an angara colony being overrun by kett until the Initiative’s exiles, led by former Initiative Director of Security, Sloane Kelly, stormed in and took over everything. Now her Outlaws are running things, which adds to the angaran suspicion of Ryder. But first! A literary interlude! (more…)
Mother, geek, executive assistant sith, gamer, writer, lazy succubus, blogger, bibliophile. Not necessarily in that order. Publisher at WomenWriteAboutComics.com
by Christy Admiraal | Mar 23, 2017 | Essays
Given the impending release of Mass Effect: Andromeda and my longtime devotion to the original trilogy, I’ve been thinking a lot about my experience with the Mass Effect series lately. My two playthroughs differed wildly; I was all about the rookie mistakes the first time through (RIP, Wrex), and though my Shepard was a more confident (and more male) soldier the second time around, there was still an egregious error or two that shifted the course of the narrative. Dramatic deaths, detonated bombs, and destroyed Normandys aside, I’ll admit that there’s one element of the series that keeps me coming back mentally: true love. (more…)
by Wendy Browne | Feb 1, 2017 | News
This month has been pretty rough on my gaming resolutions. I didn’t even pick up a controller for the first two weeks. But when my work days get longer and the stress really starts to creep in as it did last week, I sometimes just have to say fuck it and find stress relief in the joys of collecting fancy outfits and making things explode. My friends and I recently set our wandering gaming sights on Tera, where I have obsessively created new characters just so I can watch them march along purposefully in the game’s character selection screen. But that was short-lived, thanks to Overwatch’s celebration of the Lunar New Year, which comes complete with a tapestry illustrated by SHISHIO that explores Winston’s “Journey to the West,” plus a “hot” new skin for Zenyatta. (more…)
Mother, geek, executive assistant sith, gamer, writer, lazy succubus, blogger, bibliophile. Not necessarily in that order. Publisher at WomenWriteAboutComics.com
by Wendy Browne | Feb 2, 2015 | Features
Some of the video games I play allow me to create and develop characters as I face each challenge the story present. Based on the game lore and smatterings of personal information, I like to create backgrounds for my characters and play the game according to the personality I mould for them. These are role-playing games, after all, and I get to live vicariously through my agent or mage or elf or commander as they storm the castles, battle evil, and dismantle the nefarious plots. And I get to interact with the various companion characters that invariably join me on my adventures.
One of the most important things I have learned — specifically from playing BioWare video games — is that you should always flirt with your companions whenever the interactive dialogue presents the opportunity. That is to say, BioWare does such a great job of writing fully fleshed out companion characters, that if you take the time to chat with them, you might find that they make for great friends or even lovers. These are just characters made out of pixels and programming, but they have feelings, dammit. And so do the players. It’s not hard for some players to find good reasons for their main characters to fall in pixelated love. (more…)
Mother, geek, executive assistant sith, gamer, writer, lazy succubus, blogger, bibliophile. Not necessarily in that order. Publisher at WomenWriteAboutComics.com
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