The Definitive Ranking of Game Frogs, Part I

The Definitive Ranking of Game Frogs, Part I

Once upon a time, a naive editor in chief sat down in the Sidequest Slack, gazed upon her writers, and asked, “What, dear friends, is a worthy followup to Witch Moms and Sword Dads? What might we rank, to be referenced for generations to come, that sits on par with those parental figures we love so dearly?” (more…)

November Roundtable: Gaming at Family Gatherings

November Roundtable: Gaming at Family Gatherings

Believe it or not, we’ve entered the holiday season. Though family gatherings will likely be different this year, we’re bringing you some practical advice for socializing through games because that’s what we do best. (more…)

Developing Horizons: What Animal Crossing: New Horizons Reveals About Global Development

Developing Horizons: What Animal Crossing: New Horizons Reveals About Global Development

The game will tell you what you want. Then, it will tell you how to achieve it. Of course, this is exactly the premise on which most games operate. Yet the copious hours I have dedicated to Animal Crossing: New Horizons have helped me realise just how this fundamental process can reveal troubling assumptions about what the players are expected to value. (more…)

#BiWeek: A Roundtable about Bisexuality in Video Games

#BiWeek: A Roundtable about Bisexuality in Video Games

Mid-September doesn’t just mark a change in seasons, leaf colors, and Starbucks orders: it also means #BiWeek, a celebration of bisexuality and bi+ sexualities! This year, the Sidequest team decided to consider bisexuality in video games. (more…)

Don’t Leave Luck to Heaven: The Small Secret Feature that Altered the Spirit of Animal Crossing

Don’t Leave Luck to Heaven: The Small Secret Feature that Altered the Spirit of Animal Crossing

Randomness in games is often talked about purely in terms of strategic cost-benefit analysis. Random number generation (RNG) is good when it is fair, or used in procedural generation processes, otherwise it is bad and must be avoided. But randomness can also be aesthetical a la aleatoric art—pardon the tongue twister. Celeste‘s gameplay is wholly deterministic, which is a part of why speedrunners like me admire it, but in actuality it uses RNG for its various particle effects. One game series which uses RNG in both a mechanical and aesthetical way is Nintendo’s Animal Crossing, and not only in its island-creating algorithm. (more…)