August Roundtable: Stars in Games and Space Games

August Roundtable: Stars in Games and Space Games

It’s August, which we refuse to think too deeply about. But you know what’s great to think too deeply about? Stars. On nice, clear summer nights, you can see all kinds of stars if you’re lucky, even if those stars are in games. So let’s talk about them! (more…)

December Roundtable: Games That Got Us Through 2020

December Roundtable: Games That Got Us Through 2020

Wow, it’s December 2020! The Year of Eternal March is somehow drawing to a close, and we can only hope that things will be brighter in 2021. We’ve all no doubt found our own ways to make it through this uniquely difficult time, but as this is a gaming site, let’s talk about the games getting us through it.

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Developing Horizons: What Animal Crossing: New Horizons Reveals About Global Development

Developing Horizons: What Animal Crossing: New Horizons Reveals About Global Development

The game will tell you what you want. Then, it will tell you how to achieve it. Of course, this is exactly the premise on which most games operate. Yet the copious hours I have dedicated to Animal Crossing: New Horizons have helped me realise just how this fundamental process can reveal troubling assumptions about what the players are expected to value. (more…)

Don’t Leave Luck to Heaven: The Small Secret Feature that Altered the Spirit of Animal Crossing

Don’t Leave Luck to Heaven: The Small Secret Feature that Altered the Spirit of Animal Crossing

Randomness in games is often talked about purely in terms of strategic cost-benefit analysis. Random number generation (RNG) is good when it is fair, or used in procedural generation processes, otherwise it is bad and must be avoided. But randomness can also be aesthetical a la aleatoric art—pardon the tongue twister. Celeste‘s gameplay is wholly deterministic, which is a part of why speedrunners like me admire it, but in actuality it uses RNG for its various particle effects. One game series which uses RNG in both a mechanical and aesthetical way is Nintendo’s Animal Crossing, and not only in its island-creating algorithm. (more…)

Anabelle (A Tribute)

Anabelle (A Tribute)

This piece is a loose work of fiction inspired by Animal Crossing: New Horizons. The author is not actually in love with an anteater. (more…)