GYGO: Union! Union! Union!

In this week’s gaming news: union busting, lawsuits, a poorly conceived “diversity tool,” and a long-lost gaming pioneer newly found.

GYGO: PAX East Worker Dies from COVID-19 and Activision Is Sued Again

In this week’s gaming news, Dawn “Deestar” Wood dies from COVID-19 after PAX East, Bungie defends abortion rights, and Activision Blizzard gets sued again.

Review: “What Happened Here” and When You Finally Step Out That Door

Elvie Mae Parian reflects on “What Happened Here,” an at-home LARP experience about isolation in your living space during the COVID-19 pandemic.

Visual Novels and Other Visions: An Interview With Hanako Games

Georgina Bensley of Hanako Games discusses how the changing games scene offers both challenges and opportunities for indie developers.

Let Me Tell You About My OC(s): Tabletop RPGs as Disempowerment Fantasies

Melissa Brinks shares what she’s gained by playing three of the most useless tabletop RPG characters you can imagine.

Review: “What Happened Here” and When You Finally Step Out That Door

Elvie Mae Parian reflects on “What Happened Here,” an at-home LARP experience about isolation in your living space during the COVID-19 pandemic.

Preview: Face Your Dreams and Fears in I Was a Teenage Exocolonist

Northway Games’ upcoming I Was a Teenage Exocolonist offers players a fresh take on the child-raising simulation genre.

Preview: Glitchhikers Meditates on the Journey, Not the Destination

Elvie Mae Parian shares her experience with a preview of Glitchhikers: The Spaces Between, a meditative narrative game.

Review: Haulways Trucking Inc Provides A Much-Needed Escape

Zainabb Hull takes on the role of a long haul trucker in Haulways Trucking Inc, a highly adaptable solo journalling game. In their first playthrough, they set out to explore themes of isolation and find an unexpected escape.

Review: Wytchwood Is Easy But Not Accessible

Wytchwood is a crafting game aimed at “everyone,” but its lack of accessibility and quality of life features shuts out disabled and new gamers alike.

Chip Chat #3: Becoming the Elden Lord (of Snacks)

In her third column, Madison Butler investigates whether Sweet Peachie Elden Rings are the perfect pairing for FromSoftware’s Elden Ring.

Sneak Peek: Postgame.14 – Theseus’s Flat Ass

We welcome our new editors, Zainabb Hull and Maddi Butler, with a chat about what we’ve been playing—and Uncharted’s weird politics.

The Visceral Voyeurism of Horror Playthroughs and Silent Hill

Natalia Lopes explores the terror and thrill of the Silent Hill series while experiencing the games for the first time through YouTube playthroughs.

Sneak Peek: Postgame.13 – She’s Crunchy

In this Patreon podcast sneak peek, Zora, Melissa, and Naseem discuss how the mechanics of the tabletop games they’re playing inform play.

Realism, Catharsis, and Why Pyre Works

Pyre tells a story where big ideals feel achievable, and that’s real nice these days.

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