GYGO Mobile: Fortnite’s Vehicle Combat Under Pay-to-Win Scrutiny

In this month’s mobile gaming news: Fortnite under fire for cheating cars, Tim Sweeney is corny, mobile game releases, and more.

Game Enjambment: Super Emeralds

Katherine Quevedo’s concrete poem, Super Emeralds, is inspired by and shaped like the Sonic the Hedgehog series’ iconic chaos emeralds.

GYGO Variety Hour: IGN Doesn’t Know How to Share

In this month’s eclectic gaming news: IGN buys a bunch more stuff it doesn’t need, Dragon Age 4 gets a new name, and more.

The Art and Communities of Achievement Hunting

Cade Saenz explores why players are drawn to achievement hunting, the sorts of people who do it, and what makes an achievement good to hunt.

GYGO Cosy Games: Decidedly Uncosy Layoffs Plus Upcoming Cosy Games

In this month’s cosy gaming news: Fae Farm developer lays off around 140 workers, new cosy games are on the horizon, and more.

Review: Neko Can Dream Delivers a Bittersweet Nostalgic Treat

Kathryn Hemmann reviews Neko Can Dream, a retro adventure game that explores the bittersweet fantasies we create to escape harsh realities.

Review: Pounce into Adventure with Cattails: Wildwood Story

Kamie Wootan finds that Cattails: Wildwood Story is an engaging revamp of the original, but lacks depth as a farming sim.

REVIEW: Venba Cooks Up An Emotional, Cosy Feast

Zainabb Hull reviews Venba, an emotional, cosy cooking game that tells a uniquely South Asian story of food, family, and finding your place in the world.

REVIEW: Mask of the Rose Provides Character-First, Monster-Dating Fun

Melissa Brinks discusses how Mask of the Rose, Failbetter’s newest entry in the world of Fallen London, expands the world by putting character first.

30XX Is a Great Start to a Mega Man X Successor

In their review, Joan Zahra Dark outlines what works about 30XX, and what doesn’t feel quite finished about this Mega Man-inspired roguelike.

The Art and Communities of Achievement Hunting

Cade Saenz explores why players are drawn to achievement hunting, the sorts of people who do it, and what makes an achievement good to hunt.

Building and Embracing Creativity with Genshin Impact’s Serenitea Pot

Nyasha Oliver explores how Genshin Impact’s Serenitea Pot feature allows players to embrace their creativity… and how it falls short.

PAX West Diary 2023: So Many Games, So Few Played

Melissa Brinks and Kael Langdon sum up their experience at 2023’s PAX West with an unfortunate truth—there are simply too many games.

Level Up Your Poetry, Part 4: Games, Prose Poems, and Liminality

In this entry into her “Level Up Your Poetry” series, Katherine Quevedo examines prose poetry as a unique and evocative way to explore games.

Monster Hunter Rise’s Character Creator Gives Me Gender Euphoria

Ashley Schofield explores the delight they found in Monster Hunter Rise’s granular, assumption-free character creator.

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Why I Hate Crisis Core: Part I

Why I Hate Crisis Core: Part I

A deep dive into FFVII: Crisis Core and the story of Zack Fair, the tragic hero who saved Final Fantasy VII protagonist Cloud Strife.

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