As the common adage goes, April showers bring May flowers. So, naturally, this month we’re talking about gardening and growth in games, and maybe interpreting that a little loosely because why not? Why be beholden to a single definition of a word? May is also the month of May Day, encompassing both the Pagan celebration of the beginning of summer and International Labor Day, which brings attention to labor rights, worker exploitation, and the various and extensive problems with capitalism the world over. So let’s not limit ourselves to what it means to garden in a game—let’s think about planting and growth in all their forms! (more…)
Usually we try to have a clear theme here in our monthly roundtables, but you know what? New year, new us, as they say. Instead of focusing on one thing or another, we’re just looking forward. What do we see on the horizon? What are we hoping to see on the horizon? What are we settling in with in this cold and cozy month? (more…)
Melissa Brinks is Sidequest’s editor in chief, co-creator of the Fake Geek Girls podcast, author of The Compendium of Magical Beasts, and an aspiring beekeeper. She once won an argument on the internet, and tweets at @MelissaBrinks.
Game Enjambment is a reoccurring poetry series on games and gaming.
Katherine Quevedo was born and raised just outside of Portland, Oregon, where she lives with her husband and two sons. Her poetry has been nominated for the Pushcart Prize and the Rhysling Award, and her debut mini-chapbook, The Inca Weaver’s Tales, is forthcoming from Sword & Kettle Press. Her speculative fiction appears in various anthologies and magazines. When she isn’t writing, she enjoys playing old-school video games, watching movies, singing, belly dancing, and making spreadsheets. Find her at www.katherinequevedo.com.
Fandom inevitably appears with any kind of media and, just like anything else, fandom can come and go. The further out we get from the initial release of a game, the less active the fandom may be, or the fewer people may be involved. With modern games, we do see content carrying on for years after the initial game is released, most often in the form of DLC, expansion packs, or cross-media content like movies, books, and more. Content like this can give a little spark back to the fandom that may not have been as active in the meantime, but what really keeps a fandom going is the people participating in it.
The holidays can toss you out of your comfort zone, but have no fear! Attack them like the quests they are with our four handy RPG-style character sheets. Gain the experience and collect the holiday spoils!
Community builder, artist, convention organizer, gamer, geek writer Women Write About Comics and Sidequest. Product Maven at Almost a Game. Owner, Bittenby Studios.
Video games are meant to be a challenge (usually)—that’s what makes them fun (usually). But sometimes, we come across sections of the game which push us too far. You know what I’m talking about—when you die so many times, the “Game Over” noise triggers a Pavlovian response in you for the rest of your life. Or when you can’t skip the cutscene before the battle, so you know all the dialogue to that scene by heart. (I’m looking at you, Kingdom Hearts.)