Calendars are an arbitrary measure of time, but I think we can all agree that leaving 2020 behind is something of a blessing, right? So this month, let’s talk about games that center around renewal as a theme. (more…)
Melissa Brinks is Sidequest’s editor in chief, co-creator of the Fake Geek Girls podcast, author of The Compendium of Magical Beasts, and an aspiring beekeeper. She once won an argument on the internet, and tweets at @MelissaBrinks.
Game Enjambment is a reoccurring poetry series on games and gaming.
Katherine Quevedo was born and raised just outside of Portland, Oregon, where she lives with her husband and two sons. Her poetry has appeared in NonBinary Review, Songs of Eretz Poetry Review, and The Decadent Review, and she has received an honorable mention in the Helen Schaible International Sonnet Contest. Her speculative fiction has appeared in various anthologies and magazines. When she isn’t writing, she enjoys playing old-school video games, watching movies, singing, belly dancing, and making spreadsheets. Find her at www.katherinequevedo.com.
Fandom inevitably appears with any kind of media and, just like anything else, fandom can come and go. The further out we get from the initial release of a game, the less active the fandom may be, or the fewer people may be involved. With modern games, we do see content carrying on for years after the initial game is released, most often in the form of DLC, expansion packs, or cross-media content like movies, books, and more. Content like this can give a little spark back to the fandom that may not have been as active in the meantime, but what really keeps a fandom going is the people participating in it.
The holidays can toss you out of your comfort zone, but have no fear! Attack them like the quests they are with our four handy RPG-style character sheets. Gain the experience and collect the holiday spoils!
Community builder, artist, convention organizer, gamer, geek writer Women Write About Comics and Sidequest. Product Maven at Almost a Game. Owner, Bittenby Studios.
Video games are meant to be a challenge (usually)—that’s what makes them fun (usually). But sometimes, we come across sections of the game which push us too far. You know what I’m talking about—when you die so many times, the “Game Over” noise triggers a Pavlovian response in you for the rest of your life. Or when you can’t skip the cutscene before the battle, so you know all the dialogue to that scene by heart. (I’m looking at you, Kingdom Hearts.)
Felix Kjellberg once again has said something racist. In a livestream last week he used a racist slur. Noted buffoon Ian Miles Cheong chose to mischaracterise this as understandable; as Kjellberg, also known as PewDiePie, let loose the term whilst in a “heated gaming moment”–angry because he was momentarily losing at a game–Cheong suggested that both the phrase and its use were meaningless. In fact, of course, what a person has allowed themselves to become comfortable proclaiming (internally or externally) is what will come out of their mouth when they are excited and cross. If Kjellberg is comfortable with racist language, that is what he will say. And he did. This is why people call him “racist.” It’s very simple mathematics.