Mystic Messenger Trash: Rika Behind Story, Mental Health, and Villainy

Mystic Messenger Trash: Rika Behind Story, Mental Health, and Villainy

Welcome back to Mystic Messenger Trash, a column wherein I chronicle playing Mystic Messenger for the first time. The following contains spoilers for the Rika Behind Story DLC, along with mentions of her portrayal in other routes more broadly. Content warning for mentions of sexual assault and parental abuse, and a brief discussion of suicidal ideations and depression. (more…)

July Roundtable: Summer Barbecue (With Our Faves)

July Roundtable: Summer Barbecue (With Our Faves)

It’s summer here in the Northern Hemisphere! Time for lake swimming, marshmallow toasting, and the ever-important summer barbecue. Oh, and games. Don’t forget the games.

When we brainstormed this month’s topic, we came up with a few different ideas: astronomy, astrology, the dog days of summer, dogs… hot dogs… and barbecuing. Which leads to two important questions that will form the backbone—but not the entirety—of this month’s spicy, grilled discussion.

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Neither/Nor: The Gender Politics of the Cyberpunk Character Creator

Neither/Nor: The Gender Politics of the Cyberpunk Character Creator

I’ve never particularly enjoyed character creation in video games. That isn’t to say I didn’t care about it and went with a preset default, because every time a character screen was presented to me, I really attempted to do my due diligence. I just always struggled with making a character that I was satisfied with and ended up with an avatar that I felt mediocre about or indifferent toward. (more…)

Sneak Peek: Postgame.5 – Hard Casual (or, A 2020 Retrospective)

Sneak Peek: Postgame.5 – Hard Casual (or, A 2020 Retrospective)

Welcome to Postgame, Sidequest’s monthly Patreon-exclusive podcast, where the editors lay down hot takes on cold games. We’ll be posting short excerpts from the podcast to the site as we release new episodes—if they grab you, consider tossing us a couple bucks a month to hear the full episodes!
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The Last of Us Part II’s Conservative Politics Show How Far Games Have To Go

The Last of Us Part II’s Conservative Politics Show How Far Games Have To Go

Joel’s outlook on life in The Last of Us is simple: kill them before they kill you. Let the people you love motivate you to survive. Even after his death in Part II, this is a philosophy the player confronts over and over again, and one that gives the game a distinctly conservative cast. (more…)

#BiWeek: A Roundtable about Bisexuality in Video Games

#BiWeek: A Roundtable about Bisexuality in Video Games

Mid-September doesn’t just mark a change in seasons, leaf colors, and Starbucks orders: it also means #BiWeek, a celebration of bisexuality and bi+ sexualities! This year, the Sidequest team decided to consider bisexuality in video games. (more…)