The Katamari is Full of Nightmares, Actually

The Katamari is Full of Nightmares, Actually

An ominous figure looms. You are small, weak and helpless, bound to the whims of the powerful. Is it a movie? No. A nightmare? No. The crappy job you hate but need to survive? Still no. (more…)

Not Mad, Just Disappointed: Animal Crossing’s Fantasy Capitalism Fails to Imagine a Better World

Not Mad, Just Disappointed: Animal Crossing’s Fantasy Capitalism Fails to Imagine a Better World

Animal Crossing: New Horizons is my first Animal Crossing, save for a few unpleasant hours with Pocket Camp. But before I got into the series, I encountered one inescapable conversation about the game—Tom Nook is (or isn’t) a raging capitalist, a vile landlord, a benevolent man donating his Bells to charity. (more…)

February Roundtable: Representations of Culture in Games

February Roundtable: Representations of Culture in Games

In 2020, we can all agree that representation is important. Having games from different cultures with characters of different backgrounds, ethnicities, religions, abilities, and sexualities enriches the art form. But representation is only one hurdle to overcome—there’s more to diversity than visibility. For the month of February, the Sidequest crew is chatting about representations of culture, including what games get it right and what games have a ways to go. (more…)

January Roundtable: Positive Body Diversity in Games

January Roundtable: Positive Body Diversity in Games

Games are not really known for having the greatest body diversity. But you know what? Some games are doing all right. This month, we chatted about what body diversity in games means to us, how it can be meaningful, and what, if anything, we think is enough. (more…)

Why I’ve Loved Waiting for Kentucky Route Zero

Why I’ve Loved Waiting for Kentucky Route Zero

According to Steam, before this week I’d last played Kentucky Route Zero in 2014. I was a different person in 2014: fresh out of college, working at a terrible job, my dreams of writing but a twinkle in my eye. I played games, sure, but it wasn’t until the next year that I’d start writing about them, really considering them as cultural objects and not just fun ways to pass the time. (more…)