The Untitled Goose Game and Philosophy

The Untitled Goose Game and Philosophy

We at Sidequest are never ones to back down from a challenge, particularly a self-imposed one. So here we are, ready and willing to really talk about the Untitled Goose Game and philosophy. We’re also a little facetious, but damn if we didn’t also convince ourselves we’re right. (more…)

Nine Ways Final Fantasy III Hates You

Nine Ways Final Fantasy III Hates You

Final Fantasy III: a game sitting in my DS case forever but for some reason, never completed. “Why not?” I wondered to myself. “It’s a Final Fantasy game, I should love those.” So I pulled it out again and decided to beat it once and for all. Quickly, I discovered why I’d put it down in the first place: this game actively wants to spite you. I have never played a game that shows such continual contempt for the person running it. (more…)

If We’re Going to Talk About Untitled Goose Game Then By God Let’s Talk About Untitled Goose Game

If We’re Going to Talk About Untitled Goose Game Then By God Let’s Talk About Untitled Goose Game

There is value in asking questions that are, in internet parlance, “spicy.” By this I mean questions that are intentionally inflammatory, questions that make us defensive, get our hackles up, encourage us to get indignant and sputter a bit as we go into defensive mode. (more…)

Gamer Mom: Parenting Lessons I Learned From God of War

Gamer Mom: Parenting Lessons I Learned From God of War

I would like to retract my original votes for Geralt of Rivia as No. 1 Sword Dad after playing God of War, aka “Dad of War.” I still love Geralt, but his parenting style is kind of—well, by accident of fate, and he spends a lot of time in search of his daughter. Losing your kids on a regular basis isn’t typically the sign of a good parent. (more…)

I Have Seen Hell and it is Nickelodeon Kart Racers

I Have Seen Hell and it is Nickelodeon Kart Racers

The one thing I could never have predicted about adulthood is just how often I would relive my childhood. At this point, it’s a recursive loop of remakes and reboots, cash grabs disguised as nostalgia.
And a few weeks ago, it led me directly into the uncanny valley. The uncanny valley has fewer textures than I thought it would. (more…)

In Defense of Complex Mechanics in TTRPGs

In Defense of Complex Mechanics in TTRPGs

Narrative-driven tabletop RPGs are awesome. Being able to tell a story with your friends is one of the best things that has come out of human civilization, full stop. Of late, there has been a trend among narrative-focused game groups to look for systems that cater specifically to narrative games. Thus, more and more systems are looking to streamline gameplay by removing mechanics to increase time spent weaving narrative. This has gone from a good idea to make gameplay more fluid to a potentially stifling aversion to number or dice-based mechanics in general. (more…)