The Last of Us Part II’s Conservative Politics Show How Far Games Have To Go

The Last of Us Part II’s Conservative Politics Show How Far Games Have To Go

Joel’s outlook on life in The Last of Us is simple: kill them before they kill you. Let the people you love motivate you to survive. Even after his death in Part II, this is a philosophy the player confronts over and over again, and one that gives the game a distinctly conservative cast. (more…)

#BiWeek: A Roundtable about Bisexuality in Video Games

#BiWeek: A Roundtable about Bisexuality in Video Games

Mid-September doesn’t just mark a change in seasons, leaf colors, and Starbucks orders: it also means #BiWeek, a celebration of bisexuality and bi+ sexualities! This year, the Sidequest team decided to consider bisexuality in video games. (more…)

July Roundtable: Games Imagining Better Futures

July Roundtable: Games Imagining Better Futures

Who doesn’t want a better world? Games have the power to let us see, build, and imagine something different than we currently inhabit; in other words, how can games imagine better futures? In this month’s roundtable, the Sidequest team asks what games are doing that, what games are failing, and the pitfalls to consider. (more…)

The Katamari is Full of Nightmares, Actually

The Katamari is Full of Nightmares, Actually

An ominous figure looms. You are small, weak and helpless, bound to the whims of the powerful. Is it a movie? No. A nightmare? No. The crappy job you hate but need to survive? Still no. (more…)