Welcome back to Mystic Messenger Trash, a column wherein I chronicle playing Mystic Messenger for the first time. The following contains spoilers for the Rika Behind Story DLC, along with mentions of her portrayal in other routes more broadly. Content warning for mentions of sexual assault and parental abuse, and a brief discussion of suicidal ideations and depression. (more…)
It’s summer here in the Northern Hemisphere! Time for lake swimming, marshmallow toasting, and the ever-important summer barbecue. Oh, and games. Don’t forget the games.
When we brainstormed this month’s topic, we came up with a few different ideas: astronomy, astrology, the dog days of summer, dogs… hot dogs… and barbecuing. Which leads to two important questions that will form the backbone—but not the entirety—of this month’s spicy, grilled discussion.
Emily Durham is a freelance writer by day and a Sidequest copyeditor by… also day. When they’re not editing or playing with cats, you can find them playing Celeste or Hollow Knight, sewing korok cosplays, or… playing with cats. You can find their tweets at @sedimentalvalue.
I’ve never particularly enjoyed character creation in video games. That isn’t to say I didn’t care about it and went with a preset default, because every time a character screen was presented to me, I really attempted to do my due diligence. I just always struggled with making a character that I was satisfied with and ended up with an avatar that I felt mediocre about or indifferent toward. (more…)
Welcome to Postgame, Sidequest’s monthly Patreon-exclusive podcast, where the editors lay down hot takes on cold games. We’ll be posting short excerpts from the podcast to the site as we release new episodes—if they grab you, consider tossing us a couple bucks a month to hear the full episodes!
Melissa Brinks is Sidequest’s editor in chief, co-creator of the Fake Geek Girls podcast, author of The Compendium of Magical Beasts, and an aspiring beekeeper. She once won an argument on the internet, and tweets at @MelissaBrinks.
Joel’s outlook on life in The Last of Us is simple: kill them before they kill you. Let the people you love motivate you to survive. Even after his death in Part II, this is a philosophy the player confronts over and over again, and one that gives the game a distinctly conservative cast. (more…)
Madison Butler writes about advertising by day and about video games the rest of the time. She can usually be found crying about Final Fantasy and Nier: Automata on Twitter @madisonrbutler.
Mid-September doesn’t just mark a change in seasons, leaf colors, and Starbucks orders: it also means #BiWeek, a celebration of bisexuality and bi+ sexualities! This year, the Sidequest team decided to consider bisexuality in video games. (more…)