Exploring a Hidden Culture with Lienzo’s Mulaka

Exploring a Hidden Culture with Lienzo’s Mulaka

Hidden in the peaks and canyons of the Sierra Madre Occidental mountain range, just south of New Mexico in the Mexican state of Chihuahua, hides the isolated culture of the Tarahumara. They’re a rugged, mountainous people that are known for their endurance. Legend has it that the Tarahumara can outrun a deer—all while wearing sandals made from recycled tires.

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Developer Stu Denman Comes Clean on the Story Behind Popular Puzzler Tiny Bubbles

Developer Stu Denman Comes Clean on the Story Behind Popular Puzzler Tiny Bubbles

If you met Stu Denman on a convention floor, you might mistake him for a fresh face to the video game business—but don’t let his approachable appearance and vibrant enthusiasm fool you. Denman co-founded his first video game development company in 1995 and has spent his career working with big name companies like Sony, Universal Studios, Activision, and Microsoft. Denman’s most recent escapade, a small indie team known as Pine Street Codeworks, launched in 2015, and its first project has already been snagging accolades left and right.

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A Bunch of Tiny Birds: An Interview with Daisy Ein

Daisy Ein and Zap Layden make up Super Retro Duck, the indie game studio they’ve been working as for almost two years. Since February of 2016, the pair has tackled two different games, one of which is still under wraps. Their first release, Tiny Bird Garden, has been quite a hit since release; in its first month, it garnered more than 300 reviews, earning the game a rating of 4.8 on the Google Play Store and 4.9 on iTunes. Tiny Bird Garden was ranked the second most popular casual game the same week it came out, getting 5,000 downloads in the first two weeks.

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Hella Big Shoes To Fill: Deck Nine Games’ Zak Garriss on Life is Strange: Before the Storm

Life is Strange is one of the breakout hits of 2015. Brought to you by Dontnod, the creators of Remember Me, Life is Strange put players in control of Max Caulfield, a teenager with time-travel powers, as she navigates returning to her hometown in the midst of a Twin Peaks-esque mystery.

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This Week in WWAC History: Tabletop Games

This Week in WWAC History: Tabletop Games

As a kid, my tabletops were limited to Monopoly and Clue. My parents kept it simple. Looking back, I appreciate the experience and patience my parents bestowed upon my brother and I. My daughter is coming to the age where I may be able to muster the same amount of patience, but I know the classics won’t pull her interest. Every year Table Top Day comes and goes and even though I plan to attend an event at my LCS, I always forget. Good thing there are plenty of articles in the WWAC tabletops archives to give me a starting point. If you’re a complete newbie, like me, be sure to give them a read. Enjoy!

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Laser Kittens: An Interview with Cheyenne Wall-Grimes

Although I had met Cheyenne Wall-Grimes a time or two before, it was really my experience with her at Metatopia, a gaming convention for designers, that told me the kind of person she was. It was my first time attending, and I was really not sure about this whole designer business. I was probably trying to fade back into the wall before someone spotted me and alerted everyone that a “fake designer” was there, when Cheyenne walked right up to me and introduced herself. She told me it was her first time there too, and I looked a little lonely, so I could hang out with her and we’d have a great time. Not only was she right about that last part, but it was a very kind gesture that was truly heartfelt and upheld throughout the entire convention. That’s just how Cheyenne is, and I was not surprised a bit to hear she was designing a role playing game about being a kitten.

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