Weather Factory producer Lottie Bevan recently announced the formation of Coven Club, a monthly London event for women in the games industry. Known for her work with Failbetter Games on titles such as Fallen London, Sunless Sea: Zubmariner, and Sunless Skies, Bevan more recently left Failbetter to launch Weather Factory with her partner, game developer and Failbetter Games founder Alexis Kennedy. Weather Factory successfully Kickstarted and created Cultist Simulator, an innovative card-based narrative game of delving into the sorts of weird and transcendental horror that give the various Failbetter titles their distinctive mood.
Annie Blitzen is Sidequest’s Resident LARP Expert, an inveterate player of tabletop roleplaying games, and a fair hand in video and board gaming. Sidequest writer since 2017.
Okay, audience: you and I both know the “women don’t game” thing is total bullshit, right? From trading Pokémon with classmates, visiting my roommate’s Animal Crossing village, or watching my friends platform on Twitch, women have been present in every stage of my video game life.
Rampant sexism aside, I think part of the reason this myth persists is that sometimes people genuinely don’t know, because women’s voices in gaming are often silenced or just aren’t sought out. And it’s even more of a problem with the older generation of gamers—the ones who played on Commodore 64s, stockpiled quarters, and lived through the Great E.T. Disaster—as gaming continually focuses on the teens and twenty-somethings on the latest consoles. With all that in mind, I reached out to talk about gaming with one of the older gaming women who’s been present since my first Game Boy cartridge… my mom, Jean. (more…)
Longtime writer, temporary office minion, and nerd of all trades, tiakall is a fan of lengthy subordinate clauses and the Oxford comma. She enjoys plants, cats, puns of varying quality, and making cannibal jokes before it was cool.
Getting diverse games into the gaming market at large is about making a movement. When Tanya DePass sent out a tweet in October 2014 with the hashtag #INeedDiverseGames asking the industry for a higher caliber of gaming experience, she didn’t know she was starting that movement. The nonprofit began with that tweet, and by August 2016, I Need Diverse Games was a registered 501(c)3 organization. (more…)
I love to play random games on Xbox One, Nintendo Switch, PS4, GameCube, iOS and PC (in that order). Favorites include Tomb Raider (newer series), Horizon Zero Dawn, Overwatch, Breath of the Wild, Assassin’s Creed, SSB Melee, SSB Brawl, Mortal Kombat, Animal Crossing, and more!
Having spent unrepentantly large portions of my life shipping fictional characters (from Sherlock Holmes and Irene Adler to Dr. Bashir and Garak), I was intrigued to learn about Star Crossed. This tabletop roleplaying game (RPG) is written and designed by Alex Roberts, who has contributed to other tabletop RPGs such as Misspent Youth, Dialect, and Damn the Man, Save the Music!. She is also the podcast host of Backstory, as well as the Project Coordinator for Bully Pulpit Games, who have teamed up with her to publish Star Crossed.
Angie writes reviews and stories whenever she is not investigating the latest dating sim or visual novel. She is a full-time Dragon Age obsessive but also plays board games and tabletop RPGs when she can. Besides games, Angie enjoys manga, broody tattooed elves, and TV cannibals.
During Sidequest’s 24-hour Live Stream to celebrate the launch of our new website, we decided to play a game that editor-in-chief Melissa fell in love with at PAX West 2017: Monster Prom. It’s a competitive dating sim that involves wooing monsters to find your perfect prom date, and we’re hooked. Luckily for us, the game’s lead developer, Julián Quijano, decided to stop by during the stream and chat with us. With Monster Prom’s release today, we decided to share that talk with all of you—and give you more reasons to love the game.
Given that most of this interview was in an impromptu Twitch chat in November, the answers have been modified for grammar and moved around for interview flow. The content remains unchanged.
By day, Sidequest’s Managing Editor Naseem Jamnia used to do sciencey things, but they now slam their keyboard and call it art. By night, they play a lot of video games. And regardless of the time, they spend way too much of it on Twitter, @jamsternazzy.
It’s not a secret that finding representation for marginalized communities can be difficult, and that’s as true for video games as it is for anywhere else. So, when I stumbled on Kenzie Wintermelon’s game Hardcoded through her art blog, I was immediately taken; here is a game starring a trans woman who dates trans women, told from the perspective of one. It provides a layer of authenticity to the experience that AAA games generally lack, should they bother to include such representation at all.